The pressure that developers face to produce yearly franchise installments is to blame for the slew of broken titles released in 2014, a former Activision employee has claimed.
In an interview with Gamasutra (via Kotaku), former Call of Duty developer Keith Fuller said that the unrealistic expectations triple-A studios place on their development teams, in which they’re asked to produce ambitious games on extremely tight schedules, leads to a compromise on quality.
He added: “This is an age-old software development issue: reasonable scope on a reasonable schedule. Our ongoing inability to properly address it is rooted in leadership issues.”
Fuller admitted that Call of Duty: Black Ops, a game he worked on at Activision, was almost entirely ‘unplayable’ only months out from release. He said: “That’s due to the pressure of annual franchise installments and the competitive landscape.”
What do you make of Fuller’s comments? Is the gaming industry willing to change in light of the disastrous launches of Driveclub, Halo: The Master Chief Collection and Assassin’s Creed Unity last year? Let us know in the comments below.