Rise of the Tomb Raider Gameplay Details Emerge


A number of new details have been revealed about Rise of the Tomb Raider, the upcoming follow-up to Lara Croft’s 2013 reboot.

According to Game Informer magazine’s March preview of the timed Xbox exclusive, the game – unlike its predecessor – will take place in at least two different locations, one of which is confirmed as being the harsh wintry wild land of Siberia.

This time around, hunting and survival will reportedly play a larger role in the game, with a variety of bows – all with their own special attributes – being able to be crafted through the scavenging of necessary materials. Game Informer says the combat reminds them of The Last Of Us, with a combination of stealth and smart pre-planning being required in order to effectively dispatch of enemies whilst preserving essential ammunition.

The game’s hub areas are said to be two to three times larger than the previous entry in the series, with a greater focus being placed on the danger and realism of the perilous environments Lara finds herself in. In line with this, the adventurer will now be able to climb trees, hide in bushes, and swim.

Fans of the original series will also be glad to hear that secret tombs and side-quests are set to receive a much greater emphasis this time around, with developer Crystal Dynamics telling Game Informer that it wants to create much more complex puzzle sections, which integrate both combat and traversal challenges.

Meanwhile, the magazine also confirmed that development on the Xbox 360 version of the game has been outsourced to Nixxes Software, with Crystal Dynamics keen to focus on the new-gen version of the game without distraction or limitation.

Back in August, we put together an editorial piece on the initial announcement of Rise of the Tomb Raider being exclusive to Xbox One and 360 for a limited duration. What do you make of the deal, and does today’s new information fill you with excitement for Lara Croft’s latest adventure? Let us know in the comments!

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