Rise of the Tomb Raider is set to ‘push the boundaries’ of the capabilities of the Xbox One, according to its game director.
In an appearance on a special edition Game Informer podcast earlier today, Brian Horton fielded a number of wide-ranging fan questions about Lara Croft’s latest adventure, due out later in the year as a timed Xbox exclusive.
When questioned on how the Xbox One version of the game will compare to the Xbox 360 version, whose development is being handled by Nixxes, Horton called the supplementary team ‘wizards’ and explained that although the 360 game will not be inherently different to the Crystal Dynamics-developed Xbox One version, it will be modified to accommodate the lesser power of the older console.
He explained that this is a huge bonus for Crystal, as it allows them to concentrate 100 percent of their attention on the Xbox One version. He added: “For us, of course, we are not limited at all, we are pushing the boundaries when it comes to what the Xbox One can do, and we are excited that we have such a talented group in Nixxes to bring the best 360 version to the market.”
Horton went on to pay tribute to the work ethic and ethos of the development team at Crystal Dynamics. He said: “Just know, if you’re a fan of Tomb Raider, you’ve got in this team a talented group of people that come to work every day trying to make the best experience we possibly can. We fight for quality, we fight for fun… We want to make sure this is the best Tomb Raider game you’re ever going to play, and we can’t wait for you guys to get your hands on it.”
In closing, he added that fans should “expect to hear some updates very soon” with regards to the first gameplay footage for the title.