Robert Space Industries’ upcoming space simulator Star Citizen may have a client size of up to 100GB, according to a recent question and answer session.
In a thread on the game’s official community forums, developer JMasker made a number of eyebrow-raising statements regarding what players should expect upon the first major release of the title. Firstly, he admitted to the game’s huge installation size, and responded to claims that it could be reduced to 30-40GB by saying that “the game compression and asset removal is unlikely to yield such high gains”.
Not only that, but this enormous file size may carry through into Star Citizen’s patches, which may be between two and 20GB in size. In response to another question, the developer added: “Also, yes, we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size.”
It goes without saying that Star Citizen is set to be a big game. As one of the largest ever Kickstarter campaigns, which raised over $2 million during its funding process and a further $48 million afterwards, Robert Space Industries has promised a great deal of content. A huge galaxy, FPS combat and hours of gameplay have been advertised, and the studio is determined to back up its bold claims.
However, fans have shown concern over the ambitious nature of the studio, fearing that they may be attempting to do the impossible. This latest news has only fuelled those debates, despite the closed beta showing promise.
Hopefully this is all able to be resolved upon the game’s intended release of 2016, or else everyone’s going to need a considerably bigger hard drive.