The Rapture is mysterious and mechanical and dense. It can manifest itself in a multitude of forms, both great and small, for the people on this earth. It can tear apart lives in a mundane setting, or destroy the very fabric on which society is built.
The Chinese Room have been able to explore these ideas in their PS4-exclusive adventure game, Everybody’s Gone to the Rapture. The team’s creative director, Dan Pinchbeck, sat down with me recently to discuss these elements of destruction, along with facets of the game’s inner workings: its formation as open world game, and the composition of its sound and characters to name but a few.