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Naughty Dog on Possibility of Uncharted 4 Multiplayer Set-pieces, Crossover DLC & More

Uncharted 4: A Thief's End Header

During a Q&A panel at PAX Australia 2015, Naughty Dog has provided a ton of information on the upcoming Uncharted 4: A Thief’s End.

The developer’s community strategist Arne Meyer was on hand to present exclusive gameplay footage and answer fan questions on the series as a whole. While many fan questions concerned the upcoming game’s single player mode and had already been answered in the past, a fair number focused on its multiplayer element – with Meyer revealing a few tidbits new information in the process.

On the possibility of building multiplayer maps around some of set-pieces seen throughout the series:

“It’s definitely not out of the question. We’re launching multiplayer with eight new maps, and we’re trying not to revisit old stuff. But we’ve always tried to add interactive elements into it, especially if you look at Uncharted 2 and the snowy train level [Train Wreck], where the actual environment changed; we’ve always tried to do the levels so there’s a little bit of interactivity… so we’re definitely looking into doing that.”

On whether characters from other franchises could appear in Uncharted 4 multiplayer, as they did in UC2:

“We haven’t really talked about it. That actually came up really organically in Uncharted 2 multiplayer. We have a great relationship with some studios, and Guerrilla is one of them, so we had Killzone characters in there. They were just saying ‘Is there anything we can do for you?’ and we were like, ‘Why don’t we put your characters in the game?’ That might come up here; we just haven’t talked to anyone about it so far.”

On addressing criticism of Uncharted 3’s multiplayer:

“I think when you look at what we’re doing with multiplayer in Uncharted 4, you’re looking at addressing [player] feedback and the things that might not have worked as well for us in the past. With sidekicks and mysticals, we’re trying to find ways to provide variety for your gameplay and learn from the previous Uncharted games in that way.”

On multiplayer game design influences, including Destiny:

“The multiplayer team plays all sorts of different games, because we’ve been trying to do our research from what everyone else is doing, and try to use that as a guide for what we want to experiment with. Without a doubt, there are a lot of people at the studio – myself included – who have been playing Destiny for a long time.

“I’ve personally felt that Bungie has always done really satisfying multiplayer games, and I think that’s one of the reasons why a lot of us ended up playing Destiny when it came out – and we still play it regularly, as well. But pretty much any time someone has come out with a multiplayer game, we’ve made sure we’ve hammered it pretty hard. Sometimes we’ll play the game in the studio and then the week of release we’ll play it quite a bit and come back and talk about it.”

Uncharted 4: A Thief’s End is scheduled to release exclusively for PS4 on March 18, 2016. Its multiplayer beta will be available for ten days from December 4.

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  • Soda Popinski

    Obviously can’t wait for this, and the 8 new multiplayer maps, but I still hope they re-release some classic maps from U2 and U3 with proper U4 fixings/twists

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