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Overwatch Dev Denies XP Changes are to Drive Microtransactions; May Enable Achievements on No Limits

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Overwatch’s recent experience and levelling changes were not made in order to drive users to purchase more loot boxes, developer Blizzard has insisted.

In the game’s November 15 update – which also brought PS4 Pro support, new hero Sombra and the Arcade game mode to the hero shooter – Overwatch saw its levelling system slightly tweaked; now, after reaching level 100, the amount of experience users need to level up (20,000 XP) is constant, rather than resetting after each promotion.

While the change also made it slightly easier for users to level up to level 100, many felt that the change was unfair and penalising higher level players; effectively forcing them to shell out real money in order to receive the same frequency of loot boxes they had previously been awarded.

However, Overwatch game director Jeff Kaplan took to Blizzard’s official forums to deny that the change was a business decision on the part of the company, explaining:

“Overall, the EXP change should be a benefit to the player base. Had this change been in effect for the Halloween Terror event we would have given out MORE loot boxes. More players would have gotten more stuff…

This change has nothing to do with a desire on our part to drive more or less interest in loot box sales. This change is to prevent players from binge behavior or halting play… and to prevent players who are not close to prestiging from feeling like they somehow missed out on ‘bonus’ items. This change exists to add levity to the leveling experience.

We want you playing Overwatch or not playing Overwatch when you want/don’t want to. That’s the entire reason for this change… nothing else.”

On a related note, a number of users have complained on social media since the update released about the fact that achievements cannot be gained in the Arcade’s No Limits mode – which is essentially the pre-patch Quick Play mode, as the latter no longer allows hero stacking. Similarly, others are unhappy that the Arcade’s other modes are not tracked on the in-game statistics screen.

In response to one thread on the issue, Kaplan replied:

“Our plan is also to eventually add stat tracking for more modes that are featured in the Arcade.

We’re currently looking into whether or not we can allow the achievements to work in No Limits. We’ll get back to you on that one.”

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  • HAppY_KrAToS

    25 characters x hundreds of skins x 100’s of emotes x 100’s moves x 100’s weapon parts x 100’s x 100’s x 100’s of other cra p,

    One must be really stupid, to not understand why such game is even made.

    Loot boxes is the real word.

    That makes billions of items gamers can earn….

    And of course, the game is done in a way 99% of the earned items… can’t be used by the current gamer’s character…
    … which forces gamers to try ANOTHER different character, just to not squander those earned items.

    Like gta online , and the 500 millions they made in less than 2 months (insane ‘shark’ money packs available for purchase, for 30, 60, 90 REAL $, 90$ buying 8 million gta currency, and barely enough to buy an ingame house, car and boat, most stuff costing 2-4 millions…), overwatch is blizzard way, to also earn a few nice and fat billion $..

    If only gamers could realize, by spending hundreds and hundreds $ on loot boxes, by buying 50$ season passes with 0 content announced, by pre-ordering games 2 years before release, or by spending thousands $ on dumb ingame items, or dlcs that add ‘a new difficulty’, or a new game mode.. they are telling the industry ‘PLEASE, MORE, DEEPER, HARDER, WE LOVE IT, HMMMMM’…