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Kojima ‘Locked in a Separate Room’ for Final Six Months of Metal Gear Solid V Development, Says Keighley

Hideo Kojima was “locked in a separate room on a different floor than his development team” for the final six months of Metal Gear Solid V: The Phantom Pain’s development, according to veteran gaming journalist Geoff Keighley.

Keighley revealed the full extent of Kojima’s difficult relationship with Konami in a wide-ranging interview with Glixel, published ahead of this evening’s Game Awards.

Kojima is set to appear at tonight’s ceremony to receive the 2016 Industry Icon Award, a year on from being banned from attending the Keighley-curated awards by Konami’s lawyers.

“The fact that he finished that game under those circumstances is just amazing,” Keighley added. “He couldn’t even talk to [his development team] – he had to talk through someone else. That’s how that game was finished.”

Kojima’s strained relationship and subsequent parting of ways with Konami has been widely reported over the past 12 months, but this is the first time we’ve learned of the actual impact it had on the final development months of Metal Gear Solid V.

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  • ASG

    Konami being a b***h. I would love to see them beg on their knees asking Kojima to come back.

  • Greg

    There is something odd going on with Konamis corporate culture, it’s inexplicably severe even by Japanese standards.

    • Erhe R.

      They’re a Yakuza company, have been since ages.

  • AmazingItsNotOverYet

    “The fact that he finished that game under those circumstances is just amazing,” Keighley added.

    Whether MGSV is “finished” is a matter of significant debate.

    • ASG

      It’s not a finished game. If you were to consider that it is a direct prequel to original MGS, and the missing ending missions which came in later in the form of artworks, which ideally should have been playable – then, no, it is not complete.

  • datdude

    What an inglorious way to end what had been a glorious partnership. Sad.

  • Sulaiman AL-BaKr

    That explain everything, yet kojima and his team were able to make a good game.