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Mass Effect: Andromeda Producer Discusses ‘Unique and Cool’ Enemies, ‘Different Levels’ of Conflict

Mass Effect Andromeda

Mass Effect: Andromeda developer Bioware has teased users with some of ‘unique and cool’ new aliens they’re likely to face in the upcoming title.

Producer Michael Gamble was interviewed about various aspects of the upcoming action role-playing shooter by the Official PlayStation Magazine in the UK for its Christmas 2016 issue. With regards to Andromeda’s enemies, he explained:

“We’ve tried to bring in all different types of creatures. We’ve brought in quadrupeds, bipeds, flying creatures… We want to make the new enemies of Helius as distinct and unique and cool as possible! The best thing we can do is put ourselves in the role of an archeologist who’s digging up ancient things, and trying to imagine what that culture would have been like and to project that out. Even here on Earth, there are so many opportunities to learn about new cultures and new people.”

The developer went on to state that the title’s setting of the Helius Cluster, a network of planets in a far-distant galaxy (the titular Andromeda) has provided the team with a “new starting point for all these different types of stories that can be told”, all of which have “different levels of conflict”. He added:

“The Helius Cluster is a different place to the Milky Way; from the art style to the food sources to how creatures look. We’ve built that into the visual look and we’ve built that into the narrative. Everything is slightly different. You still get that commonality of Milky Way reliability and architecture and ship design that you’ve brought with you, but it juxtaposes with these new things.”

Mass Effect: Andromeda is expected to release in March 2017 for PC, PS4 and Xbox One.

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