The Outer Worlds is an upcoming game that is much like Fallout. The game is being developed by Obsidian which has been acquired by Microsoft. The studio has now come forward to explain why it wanted to be acquired by the company.
Obsidian CEO Feargus Urquhart talked about the matter and explained why this decision was made. The following is what he had to say in this regard:
As a company we had to make a decision, when you’re running a business, it’s a little bit all about money. We have a 160, 170 people, and we’re thinking about this in early 2018–where do we go? how do we do this?
When you are making a game like The Outer Worlds, money can be a major concern. You need funding for the game and you need to pay people that are working on it. You also need to publish and market the game once it is completed. All this takes a lot of money and that is one of the major reasons why Obsidian wanted to be acquired. Urquhart further went on to mention the following:
If we want $40, 50, 60, 70 million to make the next big game, where do we get it? And we go to publishers, and we’ve talked to a lot of publishers through the years, but it’s harder and harder as an independent developer, there’s fewer and fewer of us—I guess now one less.
The Outer Worlds developer mentioned that back in 2018, it did not know what it was going to do and was wondering what it should do in order to get the funding needed to make RPGs. It also questioned whether or not it should be making RPGs in the first place. Urquhart mentioned that by getting acquired by Microsoft the developer was able to achieve its goals and when you are in the business, that is very important indeed.
We have seen a short trailer of what The Outer Worlds is all about and it is exciting stuff. It will be interesting to see what the final game is like and how it differs from the Fallout franchise. The game has a lot of hype around it and we know that it will have multiple endings.
Let us know what you think about The Outer Worlds and whether or not you are interested in playing the game when it comes out.