Post-apocalyptic landscapes are not a foreign sight in video games. But titles that do this theme well are few and far between. That’s not entirely their fault. After all, it is tough to stand out in any video game genre these days.
When this becomes tragic is when a solid game somehow goes unnoticed or falls by the wayside – and it probably happens more often than any of us want to admit. This is a tragedy because one of the biggest complaints most gamers have is that there isn’t anything but sequels out there.
Yet, if you don’t buy the new games available, how will they be able to make the sequels gamers seem to secretly want?
Part of this, too, falls on publishers who are rarely willing to take a gamble on a game again. If a game doesn’t sell and meet targets the first time around, what makes anyone think a sequel will do better?
The Division 2 proves this adage wrong, however, and is exhibit A in the argument for why more publishers should take risks on devs and their new IP – even if it doesn’t become a blockbuster success the first time around.
The first Division game put the player in a world ravaged by a genetically-enhanced smallpox virus. Per usual, the basic premise was to save the world – or at least keep control of it in some way. Praised for its shooting mechanics upon release, The Division was praised for its faithful, compelling recreation of a small segment of Manhattan.
The only problem is that the game didn’t really catch on with audiences despite its very interesting concept. The Division 2, however, is pioneering new roads for the series and is achieving widespread commercial success. All because Ubisoft rolled the dice on a sequel to the first game.
Massive Entertainment deserves a lot of credit for what it has done with the game. Critics are struggling to come up with reasons to not like the game and the general consensus is that everything The Division fixed through DLC and updates is perfect right out of the gate in this iteration of the series.
Another thing that people are pointing out is that it seems like The Division 2 is what Massive Entertainment intended the first time around. That’s an interesting concept and it is one that speaks to the power of innovative ideas coupled with execution.
Where does it go from here? All signs are pointing to The Division 2 becoming one of the bigger titles this year, and it couldn’t come at a better time.
People are starting to get tired of Destiny and Call of Duty: Black Ops IV is proving less and less interesting with every passing week. We can only hope that more publishers notice what Ubisoft did with The Division 2 and give devs a second chance to execute on solid ideas that might be before their time.