Well, Hideo Kojima gave us a lot more information about his upcoming masterpiece Death Stranding than we had before. But, as is his wont, that doesn’t mean that we know that much more about Death Stranding other than the fact that we can’t wait to play it.
It looks amazing, sounds insane, and is probably going to be one of the biggest games of the year when it finally drops this fourth quarter 2019. Yet no one is really sure what kind of game it is going to be exactly. Action adventure title? Sure, on one hand, you could make that argument. Still, it also looks cerebral and cinematic like Kojima’s other games. Here, we’ll try to tell you about what we know about what is certain to be one of the biggest games of the year, if not this console generation.
Probably the biggest and best news for people that have waited with bated breath for this game is that it is five months away from release. You read that right: Death Stranding will be coming out this year. In addition to that, it will have a huge Hollywood cast starring The Walking Dead’s Norman Reedus first and foremost but also Mads Mikkelsen from the 007 film franchise among others.
Social media also somehow ties into the central concept for Death Stranding. This sounds worrisome until you consider that it is explored from an in-game source and not in the broader sense of our world. Feelings about what the narrative could be range from some kind of digital representation of life, death, and purgatory to a VR alternative universe where the laws of physics don’t apply.
Basically, the consensus is that anyone who tells you that they understood the story from watching the most recent trailer is probably not being completely honest with you. There is also the speculation that the game depicts some kind of Matrix-esque world of simulation or permanent gaming. This is bolstered by the phrase attached to the game ‘We are homo ludens. We are those who play.’
Whatever the theme of the game’s narrative, it is pretty certain that it will be some kind of action-adventure with heavy story elements like Hideo Kojima’s previous works. It is expected that the story, in combination with the gameplay, will be what gamers find most compelling and, like his previous work, it is going to be difficult to separate one from the other – as is Kojima’s intention. The producer bristles at the idea that his games can be easily categorized, and it looks like this spirit lives on with Death Stranding.
Three major mechanics include timefall, stealth, and finding objects. What all of this means in terms of how the game works is pretty much left to the imagination at this point, but it is thought that the game will be playable at E3. Once gamers get a taste of what it is, we’ll be able to give you a clearer assessment of the direction Kojima is taking with Death Stranding.