Microtransactions have plagued games for a while now and even though some developers have spotted implementing them, it makes them a lot of money and that is why some have kept using them. EA Sports titles are a great example. Gamers do not want to spend money on a game for which they have already paid $60.
Developers argue that the cost of making games has increased over the years and $60 is not enough even if millions of copies of the game are sold. Microtransactions do make sense in free-to-play games but not in paid ones.
Some games offer Microtransactions in the form of cosmetic-only items. Whether or not those are justified a major debate on its own. I do not have a problem with cosmetic-only items that you can buy with real money but pay-to-win mechanics do upset me. If I have already paid $60 for a game then I am not interested in spending more money in order to get an edge over others. Plus why should other players be able to spend more money and outrank me in a game? Both players bought the game.
Cory Barlog has been against microtransactions from the start. He recently fired shots at the business practice and you can check out his comment below:
This is not the first time that the man being God of War has commented on the matter. Earlier he talked about how he does his best to make a game that is worth $60. Here is what he had to say regarding the matter:
I keep obsessively adding things, making the game bigger and better, because I can’t leave anything on the table. I want to give the whole experience. You’ll pay $60? You’ll get everything I can possibly give.
I agree that the cost of developing AAA games has increased over the years but if companies like CDPR can pull it off with Cyberpunk 2077 then others can follow the same example as well.
Let us know what you think about microtransactions in video games and whether or not you think developers should stop this business practice.