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The Longest Road On Earth Uses No Text To Tell Its Story


The Longest Road on Earth is one of the more interesting indie games that I’ve stumbled upon on Kickstarter. At the time of writing the project has £2,036 out of the required £8,452 needed for full funding, and a good stretch ahead of it with 32 days to go. I believe the campaign could be successful, but more than just because it has the time, but because the game looks like one of those experiences that every gamer has to try at least once. Check out the trailer for the game below, and read on for more details.

No Text


The thing that stands out to me the most about The Longest Road on Earth is the fact that it doesn’t use text at all. Instead, the game’s story is told through the soundtrack, the neutral visuals, and the everyday actions of the main characters. Players will find themselves immersed in the local culture and mannerisms of the game’s world, turning on lights, smelling flowers, and opening up curtains to get ready for the day. These actions are dull by themselves, but The Longest Road on Earth uses them to inspire a player’s imagination, setting the scene for the story that’s told through a few different perspectives.

This might sound incredibly boring, but if you stop and think for a minute, you’ll realise that this is a natural progression for point and click adventure games. In older games like Monkey Island, players relied on the game’s soundtrack and visuals to progress, because most of what the characters said was complete bollocks. The Longest Road on Earth removes that dialogue, and pushes players to imagine how this world works, what is normal, and how everything fits together.


I was blown away by the song in the trailer, and that’s just a part of one of the six which are planned for the final game. There’s something about the calm focus that falls over me as I listen to it, though that might be a completely different reaction to your own. However, the music is just another way that the Longest Road on Earth works to push your interpretation of the game. Everyone feels differently about a piece of music, and feeling those feelings whilst playing a game that needs you to use your imagination will colour the world for you. As a result, you’re going to have a completely different experience with the game to everyone else.

There are only four people working on this game, and to be honest I think the goal is pretty small, so it should be met easily. I’d encourage you to look at the rewards, because this is one of the few Kickstarter game projects that offers a physical art book, something that gets me every time. Check out the project, and maybe fund it, here.

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