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Watching Brad Get Eaten And Other Secrets From Resident Evil 3 Remake

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We recently reported on a SlippySlides video that showed headless Jill Valentine and some other secrets from Resident Evil 3 Remake. Well now the YouTuber has created another video, showing off yet more of the secrets and off-camera content that you just don’t get to see in the game.

One of the most interesting secrets that I love in this video is what goes on behind the fire engine and yellow bus at the start of the game. These objects are used, to great effect, by Capcom to hide NPC models as they walk, run, and shamble in front of you from one end of the street to the other. The models disappear and appear when needed, which helps the game save memory and render more at once. while you can definitely tell that some models are reused, it’s still quite cool to see the storytelling that Capcom was going for, with a few of these characters heading in one direction, only to return in the opposite direction with an injury, never finding an escape.

Another highlight is watching what happens as Jill and Brad enter the building to get away from the zombies. All we see, as the player, is that Brad has been bitten, but with this new camera angle we can see the zombie breaking through the door to get him. Developers don’t need to put this kind of effort in, but it’s nice to see when they do. This indicates that at one point there probably wasn’t a cutscene here, and players would have been able to turn around briefly before Brad’s arm gets attacked. There’s only one zombie moving behind the door, with the others frozen in place, but it’s an effective way to create a scary scene none-the-less.

The first encounter with Nemesis is also pretty spectacular, but when you watch it outside of the intended camera angles it looks like a mess. So many objects and areas of lighting are manipulated or warped into place, but given how the whole thing feels in the game, Capcom has done an amazing job of making it feel natural.

I really do love videos where we go beyond what was intended for us to see in a game, let me know if you enjoy it too in the comments.

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