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Ghost Of Tsushima Already Has Some Ridiculous Stats

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Ghost of Tsushima has barely been on the market for a month, but it already has some pretty ridiculous stats. That of course means that we need to dive into those stats, and see what we can compare then to in order to judge them appropriately.

I the first three days on sale alone, Ghost of Tsushima has managed to rack up 2.4 million copies sold. It has been a little while since then, so the game has probably doubled that, especially when you consider that it has been at the top of the UK and US sales charts for the past 2 weeks. 2.4 million people is the population of Gambia, a place that I’ve been to a couple of times and can confirm that this at least feels like the right amount of people. It’s still staggering to me that a game can sell as many copies as there are people in a country in just three days. It means that the game has sold more copies than there are people in the city I live in, Leicester, every day for those first three days.

I’ve been playing a little bit of Ghost of Tsushima, and will be diving deeper into it over the next few weeks. The game offers something that’s been sorely lacking from games in general this year. The open world of Tsushima is built to feel alive, from the smallest blade of grass, to every enemy that you gut. It isn’t necessarily a violent game, though there is plenty of violence, because there’s a lot to be seen and take in that’s just you experiencing a world.

Most new Sony IPs introduce new worlds that players find fascinating and enjoyable just to walk around. Tsushima feels different though, probably because it’s based on a real place. The island is filled with people going about their lives in the midst of turmoil, and it’s quite something to behold. When you look at what other games manage to achieve this, they’re few and far between. I’m not surprised in the slightest that Ghost of Tsushima has sold so well, in fact I’d be surprised if it hadn’t.

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