During last week’s State of Play event, Sony gave us a look at a whole host of games. It was pretty incredible, but one of the deepest dives of the entire show was actually into Crash Bandicoot 4: It’s About Time. I was already excited for this game because I’ve been a fan of the series for years, but now I think I’m probably more excited because of the details in this video.
Something that’s really important to note now is that this is a direct sequel to Crash Bandicoot 3: Warped. This isn’t a spin-off game that ignores the main trilogy, it thoroughly embraces them. It takes that story and roles with it, seeing the two major villains from that game finally escape their prison. Now they’re seeking to control every dimension, and it’s down to Crash and Coco to stop them. Not too much of a big job then.
The developer, Toys for Bob, is acutely aware that this is the first Crash game in about a decade, which means that they need to introduce new fans to the series, and accommodate what current fans of the series will be expecting. The same perspective-flipping and precise platforming gameplay is there, but there’s also something new that makes this game feel fresh. The art team looked at the games, and the cartoons that inspired them, and have taken that into account with the art style. Now we have something that looks way more bombastic than any previous Crash game, but it still fits within the themes of the universe that was already established.
One of the biggest changes is the addition of new skins for Crash and Coco. This is an evolution of the outfit changes that he made in Crash 3, but now there are loads of outfits to earn throughout the game for completing various objectives.
The big new story addition is Quantum Masks. These guys protect time and space, instead of just a single world. Players need to collect them in order to use their powers to conquer the challenges they’ll face as they try to thwart their arch nemeses. One mask allows you to flip gravity, another slows down time around you, and another lets you phase elements in or out of existence to open up new paths. All of these look and sound crazy, and I can’t wait to see how secrets have been incorporated with them.
Something that’s really interesting to me is that you can play the entire game as either Crash or Coco. This is totally new, and a very big step for the franchise, which needed this mix up. There are also other characters to play as, including old villains, which should serve as a way to really change up the gameplay.
finally, there’s a new mode called Inverted. This is a super mirror mode, which changes perspectives, art styles, and of course the entire level. I can’t wait to get stuck on every level in this mode, because I simply have to earn this platinum trophy.