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Cyberpunk 2077’s Launch Was A Mess

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It’s been a couple of weeks now, so I think it’s time for us to talk about the total mess that was the launch of Cyberpunk 2077. The game came out on December 10, 2020, and most players eagerly jumped onto it as soon as they were able. However, the initial review scores, based on an outdated version of the game, marred its reputation before many even started their time with it. By that first weekend, most people have either made up their mind to get a refund, or just not buy the game at all.

The next big thing to come along and ruin the game were the bugs. On PS4 and Xbox One these are everywhere. If you run up to NPCs too fast, they’ll be in the process of rendering, which leaves them looking like that infamous picture of Hagrid from a certain PS1 game. I’m not saying that the game needed to be perfect, but it needed to be better than this. I don’t think I’ve seen anything close to how bad the game looked at launch on PS4 ever, and I’ve owned one since they released.

With that said, I love the gameplay. This is very much an RPG and not a shooter, which leads me onto the next reason many didn’t get on with it. This game has been marketed with mostly videos featuring shooting and running and gunning. That is a part of the game, but it’s not the core of the game. At its heart, this is a game about making decisions and seeing those decisions play out. If you’re in it for the shooting, you’ll find a lot of boring gameplay in-between.

Overall, I think CD Projekt Red could have been clearer about what this game is. I get that there will have been limits to what they could show based on spoilers, but more than what we got would have helped. Obviously launching without bugs would also help, but I can’t criticise the company too hard given how much the developers have worked to even get it to this point. The game is a technical achievement, there’s no denying it, but it will now and forever be marked with an extremely poor launch.

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