Hitman 3 has had a couple of solid months of post-launch content. Developer Io Interactive has had some content creators making Featured Contracts to the game, and the new Escalations and Elusive Targets have kept players on their toes. Now though, it’s time to take it up another notch. The game doesn’t have enough going on to keep players engaged in the long-term. After my initial blitz, I’m very much now only coming back to the game to play the new content, then leaving again. If Io Interactive wants to keep the player base numbers high, it needs to produce more content as part of the monthly update the game sees each month.
The thing is, I don’t think it would take that much to do this. Currently, both Elusive Targets that have been released were in Hitman 1 and Hitman 2. If the Elusive Targets for Hitman 3 locations are that far away, and so few, then let’s have one new Elusive Target per week. It would give players something to chase each week and give them an opportunity to earn rewards a lot faster. Having a big gap of time between Elusive Targets should only be necessary when those targets are brand new to the game.
I do think that Escalation Contracts should only come out every now and then. They’re a full evening sort of activity and provide a lot of additional content with challenges as well. Those should only come out at the pace that Io Interactive produces them. Featured Contracts could be updated far more often though.
At the time of writing, there are players creating Contracts for Hitman 3 each day. Io Interactive should implement a ‘Featured Playlist’ and allow players to work through that every week. Some new cosmetics could be awarded for completing a certain number of these Contracts, and the pool of missions can be refreshed by a curator looking at the best from the community. All it would take is a reward for players completing the Contracts, and a reward for those who have theirs included in the Featured Playlist.
I love this game to bits, but when the new content that it thrives on is so sparse, it only looks like it will go downhill. Any one of these suggestions would improve the game tenfold. We’ll just have to wait and see what Io Interactive is capable of.