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Internal Cyberpunk 2077 Bug Montage Shows The Reality Of The Game’s Launch


A while back, hackers managed to acquire a fair amount of digital stuff from CD Projekt. The hackers claim that they got hold of codes for an unreleased version of The Witcher 3: Wild Hunt, as well as early versions of Cyberpunk 2077. In addition, they probably picked up all the gubbins that you’d expect to see on an internal system. These wouldn’t normally be of interest, except that the launch of Cyberpunk 2077 was so disastrous. As a result, it’s interesting to see what files, if any, are floating around detailing the time period around the game’s delayed and eventual release. I’d personally like to know what the developers actually thought of the game they were putting out. Well, now we may know.

A recent thread on Reddit, which I’ll link here, popped up to say that there’s a video from CD Projekt that features a plethora of the known bugs that were in the game at launch. This video was made prior to the game’s release, and that’s incredibly telling. It shows us that CD Projekt knew exactly what was wrong with the game, but it released the product anyway. There was no warning about those issues, and it led to the most disastrous launch I think I’ve ever heard of. The issues have caused the company no end of problems, with share value down, investors pulling out, and everyone losing faith in them.

Why on Earth did this video exist, showcasing how bad the game was, and yet it still released? I’ll tell you why. The video was made to show investors and shareholders that Cyberpunk 2077 wasn’t ready to ship. The developers were trying to show that this game shouldn’t be in the hands of the public. The word from up high then came down to ship it anyway. Investors in game companies often know very little about games, and they just want to see their share value increase. They thought these were surface issues that no one would notice. Well, the joke’s on them, because they caused their own misfortune. I just hope that this further nails home that no one should decide when game launches other than the developers working on it.

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