At the time of writing, we now have two Director’s Cut versions of games coming out this year. The games are Death Stranding and Ghost of Tsushima, both of which the iteration fits with in each game’s own right. However, I and many others are now wondering if this is going to become the norm for games. In the past, we’ve had a trend of games that have sold particularly well getting a Game of the Year Edition, regardless of whether or not the game actually won that award with any competition or press site. If a Director’s Cut is the new norm, things are going to look very different in the future.
The key difference with a Director’s Cut and a Game of the Year Edition seems to be the contents. In a Game of the Year Edition, you get the game plus all of its DLC up until that point. It also usually marks the end of post-launch support. A Director’s Cut, on the other hand, looks like it’s a new version of the game with all the enhancements added since launch packed in, plus a bunch of features that were cut from the base game, or couldn’t be finished in time for launch.
To me, a Director’s Cut makes much more sense. I’d rather have a new version of a game with all the other content the developer wanted to squeeze in than a version with all the DLC that I’ve probably purchased. For Ghost of Tsushima, the Director’s Cut is also being used to launch the game’s first major DLC expansion. It’s a nice touch, and blurs the lines between these two variations of games that are being discussed here.
With films, the Director’s Cut is always longer and packed with new content that the director wanted to have in. Sometimes content is cut for time, budget, and other reasons like licenses. A Director’s Cut is the truest vision of a film you can ever see. I like the idea that the same is true for games, so by purchasing the Director’s Cut of Death Stranding and Ghost of Tsushima, we’re getting the truest vision of the games as intended by their developers.