The Definitive Editions of the original GTA Trilogy launched last week, and there’s been a lot of issues. I personally don’t think they’re as bad as everyone is making them out to be but a lot of people have issues with the games, and it all stems from what seems to be some pretty shoddy work on the developer’s part. I don’t know if there wasn’t enough money attributed to the game development budget, or if Rockstar Games simply forced these games out early, but there are problems, and the general public is furious about them.
One thing I will say is that the rain looks shocking. It’s like static on your screen, and that’s no way to play a game. For the most part though, I think fans were expecting something close to remakes from these remasters, and that’s not what they are. The game mechanics are all the same, there’s nothing drastically new going on, it’s just a new shiny coat of paint. Fans were probably expecting three new versions of GTA 5 to play, and that’s just never what these games were going to be. Unfortunately, Rockstar Games shot themselves in the foot with this one, and now they’re paying for it.
When you look at it from the outside, it’s probably all down to the fact that GTA 5 is so big, and Rockstar Games wanted to make more of what they have. GTA 5 prints money at this point, so why not? Well, there are fans like me who played the trilogy when it first came out, and we all have great memories of it. However, I’ve spoken to people who played the games last week, and they thought they all looked very old. That’s kind of the point though, they are very old.
Rockstar Games should have been more careful with their marketing. They made these games look beautiful and pushed them to a wide audience. However, they didn’t do any damage control surrounding what the games played like, and that’s where this all fell apart. The missions are so easy and straightforward compared to GTA 5 that you’d think they were a child’s game. Rockstar Games should have done better.