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Halo Infinite Needed More Time


Halo Infinite launched last week, and man that thing wasn’t ready. Of course, we all know that the game’s multiplayer beta has been live for a few weeks now. We’ve all been able to jump in and have a great time blasting each other in the renowned Halo multiplayer experience. To be fair to 343 Industries, that side of the game does seem to be well polished. I’d go as far as saying that it’s the main draw of the game these days though, because the rest of the game is not in the same state at all. In fact, the final release of the campaign shows just how much extra time that 343 Industries needed to be given to make Halo Infinite what it was pitched as. And that wasn’t this.

Halo Infinite was meant to be a huge open world game. You’d be on a ring world and be able to head off in any direction, complete objectives at your own pace, and generally experience the game in an entirely new way. No pressure to plow through the story. However, the game is made up of an open world yes, but you still have missions that you must complete. Furthermore, you can’t repeat those missions without restarting the game. This is not what we were sold on, and I don’t think it’s what the developers envisioned either.

Halo Infinite isn’t a very good Halo game from the sounds of it. It has collectibles to find and they’re fun, but you can’t repeat missions to go back and get them, so you need to redo the whole game if you want them. In a game with an open world, that makes no sense. Instead, you should be able to do what you want and work on all the collectibles when you feel that you have time, outside of the main missions. I haven’t played the campaign yet, but I’m sure what I’ll see when I do is that the mechanics are built for that fast-paced action that Halo games are known for in tight locations, but in the open world they fall flat. This is so disappointing, and really it’s Microsoft’s fault for not giving 343 Industries more time.

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