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New Metal Gear Solid V: The Phantom Pain Info Revealed at LA Review Event

Metal Gear Solid V

A plethora of new information about Konami’s upcoming Metal Gear Solid V: The Phantom Pain has been released today, via an online Q&A with some of the attendees at today’s exclusive review event in Los Angeles.

Twitter users @YongYea, who is a popular MGS YouTube commentator, and @crimsonfox_MGI, of fan site Metal Gear Informer, have been answering fan questions and sharing their experiences with an advanced preview build of the game on PS4 ahead of its September 1 launch.

The hour-long question and answer session uncovered a number of previously unknown details on the game’s length, AI, environments, customisation and core gameplay mechanics. The full highlights are as follows:

How long would you estimate the game being?

@YongYea: Can’t say for sure, but eight hours of the game only yielded five percent: six main missions; four side ops. The story is more spaced out, but there is definitely a lot of story. But you’ll spend much more time with gameplay.

How is the gameplay compared to Ground Zeroes?

@YongYea: Everything feels better and more refined. Also, much more open, more options, more freedom, more everything.

Can we actually crawl slowly in The Phantom Pain?

@YongYea: Yes. You can even hold triangle to lay down completely flat on the ground and reduce your profile. Can’t inch-worm, though, though like in MGS4.

Did you feel the game was “fractured” at all, as was stated in that article you discussed on the Codec?

@YongYea: No, everything’s quite seamless. There’s the occasional loading screen between field and air command, but everything just flows.

So how expensive/difficult is it to fulton assets? Sometimes it looked to me like you can just fulton everything. Do you get to start customizing Mother Base as soon as you finish the first mission in Afghanistan?

@crimsonfox_MGI: Gameplay demos show everything fully upgraded. Nothing is given to you. You have to work for everything. It’s worth it.

@YongYea: Items and weapons are developed instantly, only new struts/facilities take real time to develop. Usually around one hour.

Can you talk about the weapons you’ll have access to and be able to build in the beginning of the game?

@YongYea: MRS4 rifle, tranquilliser gun, and a couple of other things. Because your Mother Base is in infancy, so is your arsenal. That grows with time.

Is weapons customization as huge as it was in MGS4? Also, Mother Base menus look clunky, are they easy to navigate through?

@YongYea: Yes, it’s even bigger. The MB menu can be overwhelming. Once you get used to it, it’s relatively intuitive.

How did progression ‘feel’ in the time you played? How much stronger was your army at the end of your play from when you started?

@YongYea: Progression feels very gradual. Very limited equipment starting out, but then you get newer and cooler stuff.

How does the game feel? Does stealth work well?

@YongYea: Extremely well. Soldiers are smarter, mechanics are sharper.

How smart is the AI?

@crimsonfox_MGI: I played GZ for a while to prepare for this event. My perception was betrayed; the AI is no joke.

@YongYea: I got detected a decent amount. Enemy AI is smarter than GZ.

Has the gameplay been improved? Head-shots with the DualShock4 in Ground Zeroes were kinda hard.

@YongYea: There are improvements. Head-shots still require skill, though, because of bullet drop.

Do you know how long on average it takes for soldiers to go from alert phase back to normal?

@YongYea: A really long time. Thankfully, you can escape the base thanks to open field, but it still takes a while until soldiers ease.

Can you tell us some of your favorite game mechanics that haven’t been revealed so far?

@YongYea: One cool new addition is that when Snake dives from high place, he does a roll and seamlessly transitions.

Do you find pop ins a lot?

@YongYea: Occasionally yes, but you eventually forget about it. There’s many other things to worry about.

How is D-horse to control – does it feel as good as Red Dead Redemption?

@YongYea: They feel really good. One of the best horses in games. Hopping on D-Horse while sprinting is awesome.

How alive do these sand boxes feel?

@YongYea: The bases feel pretty alive. Some bigger than others. Obviously, it’s no GTA, purely infiltration. The fields are empty, with mostly flora and fauna, but that’s not a bad thing. Empty field is useful for escape and to plan.

Are there any indoor areas that are more complex than outposts? Like an actual facility or buildings?

@crimsonfox_MGI: Tons of different environments. There’s a nice range of difficulties.

Were you able to unlock harder difficulties so far or do you think it’s not something that’s going to be available before the end?

@YongYea: I believe harder difficulty is unlocked once you beat the game once.

Are there still lengthy cutscenes and how much does Snake interact in them? Do we hear Keifer’s voice much?

@YongYea: Cutscenes are more spread out, but they are all awesome. We hear him quite a bit in intro and cassette. In cutscenes after that so far, only a handful of times.

We’ve seen the main menu screen shows Big Boss in the chopper post-coma, but what is it when you first fire up the game?

@YongYea: All I can say is that the game does begin with hospital sequence.

So far with what you have played, would you say that MGSV is an early contender for GOTY?

@YongYea: The hospital scene alone makes this game a contender.

I’m assuming you can’t say much about it, if anything at all, but how is the hospital escape scene? General impressions?

@YongYea: It’s BATSHIT CRAZY. Some of the best presentation I’ve seen ever. Pure thrills, horror, and brutality.

@crimsonfox_MGI: [It] took me a good little chunk of time. I’m not sure if I can say exactly, but… It’s definitely worth taking your time.

In terms of story presentation, how does it compare to games like The Las of Us?

@crimsonfox_MGI: The cinematography by Kojima is something to phone home about in TPP for sure. I’ve replayed certain parts just to see it again.

Were there any cool features that surprised you?

@crimsonfox_MGI: All the features surprised me. The game is mind fuck from the very beginning. Literally nothing is what it seems. This game will throw everyone for a loop.

Have there been any cool Easter eggs that you have noticed so far?

@crimsonfox_MGI: It’s a game for fans for sure. Enough to keep new players invested as well.

What’s been your favourite part so far?

@crimsonfox_MGI: Music has been amazing.

Can you tell us one thing you don’t like (besides the opening credits)?

@YongYea: Sometimes traveling long distances can be a drag, and chopper takes a bit too long to pick you up/drop you. I think this was done to allow game to load maybe, I don’t know though. Not terrible though. You can still interact with idroid.

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  • Mohammed zero

    The opening sequence only makes it game of the year

    • thetrooper1989

      Allah Akhbaar

  • Nintendo Fan 4 Lif3

    Awesome interview, cool to hear about the customization and hospital scene opening the game, it’ll be a roller coaster from there on out 😀

    • thetrooper1989

      Can you please buy me MGS V: TPP’s collecter addition?

      • Nintendo Fan 4 Lif3

        I’ll buy possibly after I’ve played Ground Zeroes 🙂 if I get the chance.

        • IrnBruGuru

          It’s free games with gold :)… but I had already bought it :(…. ground zeros is crap… I was so gutted when I played it thinking I just finished the first level… but it was the full game.. the rest is side ops, the Games about 2 hours tops.

          Bottom line is Phantom Pain is so much better than it already and ground zeros offers nothing even to loyal fans of the series, I’ve played them all besides the really retro ones before ps1.

          • Nintendo Fan 4 Lif3

            Yeah though I don’t have X1 or even PS4 yet :/ that’s what I’ve heard it better be an improvement.

          • IrnBruGuru

            Just judging from the duration of gameplay videos which are 3hours long, it’s already an improvement, not to mention horse poo traps lol

          • Nintendo Fan 4 Lif3

            Yeah that and other stuff like fultoning more stuff in the world and more things to mess around with that Kojima put in already make it more than a step above Ground Zeroes. Let’s just hope the launch is smooth, two more weeks before we find out.

          • IrnBruGuru

            Yeah counting down the days, that Fulton looks fun I’m gonna spend a lot of time watching goats fly lol, that’s what I like about it, in the middle of a tense moment you can have fun with something, my game will be full of horse crap and floating guards who peed their pants lol

          • Nintendo Fan 4 Lif3

            Haha yeah or when pigs fly. Yeah it’s like a personal playground where you can get creative with what you use to complete the mission besides where you go to get out as soon as possible. Wonder how crazy story will get this time around, Kojima always goes over the top.

          • IrnBruGuru

            Lol yeah going level to level the story get a bit mad and always keeps you wanting to see what happens next, but add the open world element, the big boss history and the horse poo, flying animals and pop out the box ability i think the story will be great but even if it was mediocre (which I doubt) the gameplay enough is more than my monies worth.

            Someone said they played it for 30 hours and only got 27% completion, that’s amazing considering most games don’t even have 30 hours in them at all.

            Then there’s online *mind blown* lol

          • Nintendo Fan 4 Lif3

            Totally. Metal Gear is one of those games that just keeps on giving on Kojima knows how to make it so that enough is never enough. It’s that suspense of not seeing a big moment coming that makes the moments Kojima puts in so iconic.

            Yeah that number can’t be evenly spread out though, I’m sure each level makes up a different percentage. No way the game will be near 100 hours for story alone. Unless Kojima surprises us again.

            At least I know I’ll get bang for my buck, which you can’t say about many games these days. I never got to play Metal Gear Online 2 in MGS4 before servers were shut down so I’m glad to finally try online in Metal Gear Online 3 in The Phantom Pain 😀

          • IrnBruGuru

            Exactly I always play through metal gear games at least 3 times, I played mgs 2 50 times over but always found a way to do something different, metal gear 3 was longer and a kind of potential peek in to the open world loved the body damage system, I played mgs 4 very late on because I didn’t have a ps3 so I never played mg online either so that’s gonna be another thing to look forward to.

            It is a series that kept on giving I’m gutted its ending, I won’t buy any future mgs games because metal gear rising was kojima free and it was just awful lol.

            The story probably won’t be the only thing offering percentage, 27% is probably doing horse poo traps and Fulton and collectables.

            Wonder if you stand in horse poo it makes footsteps lol I heard guards can smell you too, would be awesome if you could throw poo at guards monkey style lol

          • Nintendo Fan 4 Lif3

            I’ve only really known and played the series for 3 years so I haven’t played the games as much. I played MGS1 3 times, MGS2 once, because I found story really confusing, MGS3 2 times, once on 3DS and again for Legacy Collection, Peace Walker once, and MGS4, well, 4 times haha. One of those times was on Big Boss difficulty, total nightmare.

            I haven’t played Portable Ops or the Acid games. Yeah MGS3 was awesome with how open and how many opportunities Kojima gave you to get through the game. I also played late, got PS3 in Christmas 2012 and MGS4 as one of my games, by then servers were shut down :/ Yeah it’s gonna be exciting. I actually remember a friend back in 6th grade told me around the time MGS4 came out about the series, after that I forgot about it for years, until high school when I got into it, kinda have him to thank for knowing of its existence in the first place.

            Yeah I can’t believe after just a few years of playing it, it’s coming to a close like this. Yeah I don’t plan to buy any either really since Kojima won’t be involved, I tried a demo of Rising and thought it was interesting I dunno. Yeah that’s what I’m saying, side stuff and other things during missions or even back at Mother Base are part of that percentage, making it possible the play testers weren’t paying attention as to what accounted for how much they’d done, so it could be story is not as long as they’re saying, but there’s no mistaking it will definitely be a good ride.

            That would be awesome haha, probably one of Kojima’s surprises in store to see who’ll experiment with what, and then hilarity ensues. Yeah you could trick the guards like that. Smell huh, it’d be even more difficult if they started developing the same technology as Big Boss. Or sending goats in to stampede the soldiers and you run or ride through the confusion haha.

          • Dutchie

            Ground zeroes wasn’t crap because it’s just a uhmm.. you know like the tanker from MGS2, I think they just made GZ to get more hype instead of actually putting GZ in TPP eventhough I think it would have been better to do that

          • IrnBruGuru

            True that would of been a good little mini game type thing in TPP because it was cheeky of them to sell a quarter of a game maybe even a fifth in GZ

  • Venom Snake

    when Kojima revealed the game he did show where the game will start, which is in the “linear” hospital scene in Cyprus.