Uncharted 4: A Thief’s End will journey into unfamiliar territory next year in more ways than one. Not only will it be the series’ first foray on the PS4, but it will also see the inclusion of single-player DLC for the first time in the franchise’s history.
According to developer Naughty Dog, deciding on the approach to take for such a critical expansion was made easier by the success of the Left Behind single-player DLC campaign for their previous release, The Last of Us.
In a long-form interview with the Official PlayStation Magazine UK, Uncharted 4 writer and studio veteran Josh Scherr said that creating Left Behind “was really just like making a big game on a small scale”, though with the freedom to take a couple of risks along the way.
The studio deviated quite heavily in places from the approach they had taken with the main game, with “experimental” moments of branching dialogue, interactive cinematic scenes and extended non-combat sections all proving popular with players.
According to Scherr, the fact that these segments were successful and resonated with users is “really encouraging” Naughty Dog to do a lot of those things with Uncharted 4’s single-player DLC.
He concluded: “Now that we know what’s involved in making something that size, hopefully whatever mistakes and mishaps we may have made making Left Behind… we’ll be able to avoid those and make some brand new ones!”