Halo 5: Guardian’s new skill rating system, matchmaking, ban policies, merits, and clans for multiplayer have been revealed by 343 Industries.
The new Competitive Skill Rating (CSR) system has been shown to include Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion tiers. After playing the first 10 matches in the competitive Arena mode, players will be placed into one of the seven CSR tiers based on their performance. Each player’s ranking will remain for one month, after which they’ll get “a fresh start to try to prove [themselves] in select Seasonal Arena playlists,” according to the developer.
343 also discussed the emphasis on team play by confirming that CSR rank will only be impacted by wins and losses, and not individual in-match objectives. Each arena playlist (Team Arena, Slayer, Breakout, Free-For-All, and SWAT) will have its own CSR ranking system, while Warzone playlists will not include the CSR system.
Halo 5’s matchmaking will attempt to ensure that players are matched based on low ping and teams are balanced according to CSR ranking. 343 explained: “We begin by trying to find other players that are at your exact CSR. If we can’t find enough players, we very slowly open up this limitation and look for players that are around your same skill.”
When discussing matchmaking, 343 also pointed out the new punishment policies for those who have a habit of negatively impacting matches for teammates. In an attempt to maintain the “sanctity of competition,” Halo 5 will be able to track individuals that quit matches, team kill, idle for too long, intentionally kill themselves, and have excessive disconnects. Although smaller punishments such as a cool-down penalty will be enforced for occasional offences, repeat offenders could find themselves with more severe bans for successive infractions.
Multiplayer merits return in two forms: medals and commendations. Medals function as they always have by celebrating notable moments while playing multiplayer. 343 further outlined medals as rewards for “objective play, to earn REQ points, or to highlight incredible feats.” Commendations return from Halo: Reach and serve as a reward system for completing tasks. Players will receive XP for single commendations and other rewards, such as REQ packs and emblems, for completing entire tiers of commendations.
The last bit of important multiplayer news includes a form of clan support, which has been deemed Companies. Players will be able to create or join Companies as a means of identifying with a larger group of Halo 5 players. Each Company can have up to 100 members and will allow players to communicate with one another, check stats, and implement unique identifiers with banners and emblems. Many of these options will be available on Halo Waypoint. Along with Companies, the included video also explains that Halo Waypoint can be used for character customization and REQ pack management.
This onslaught of information regarding the Halo 5 competitive multiplayer comes just before Halo 5’s release on October 27 on Xbox One.