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Streets of Rage 4 Update Boasts Survival Mode Upgrade and 100s of Improvements

Streets of Rage 4 Update

Streets of Rage 4 has received a substantial free update, boasting more than 300 gameplay improvements, along with a custom survival mode and new co-operative moves.

Publisher dotemu announced the immediate release this week, which coincides with the brawler’s 50% sale on Steam, the PlayStation Store and Nintendo eShop; a discount which applies both to the base game and the Mr. X Nightmare DLC.

Streets of Rage 4 Update Trailer

A new trailer provides players with their first look at the update, showcasing what dotemu describes as a “suite of eye-popping co-operative moves that empower players to take their combo-driving teamwork”, an overview for the brand new Custom Survival Mode, “which grants brawlers full control over the innovative, outlandish roguelite beat-em-up gauntlet”.

The free DLC also allows players to hold ‘Pick up’ and grab your partner to throw him/her in co-operative mode, while a large number of buffs and nerfs have been made to the game’s meta.

The full trailer can be found below:

Streets of Rage 4 Update DLC Patch Notes

The full patch notes can be found below:

– Added some destroyables to help to maintain the combo counter

Combo counter:
– Added a half second to disappear
– Stage transitions have a bonus time to not break combo counter

Added Custom Survival Mode:
– Player can tweak his/her survival experience with a variety of options.

Mania +:
– Added Cursed arcades in Mania+ difficulty.
– Added special reinforcements during boss battles.
– Added One life.
– Score to get an extra life is higher in arcade.

Added coop attack:
– Hold ‘Pick up’ and grab your partner to throw him.
– Airborne player can press special button to perform a unique attack.

All characters:
– Lots of reduced hitstop
– All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
– Fixed a bug where some wallbounces could do no damage
– Increased stun on air down attacks
– Throws will hit the other enemies close to the player with more consistency


Axel Stone (SOR4)
– Air down attack has a slight bigger hitbox.
– Dragon crush has a bigger hitbox.
– Dragon crush added air control.
– Dragon crush travels farther.
– Dragon crush launches higher.
– Dragon crush leaves a fire area on landing.
– Dragon bite better recover.
– Dragon bite life cost reduced.
– Dragon bite damage increased.
– Dragon bite hase more active frames.
– Dragon bite has less freeze.
– Grand upper increased invincibility time.
– Grand upper does more damage.
– Grand upper hits can hit multiple enemies.
– Dragon dive last hit improved hitbox.
– Dragon dive can turn for last hit.
– Dragon dive has longer active frames.
– Dragon dive has less freeze.
– Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze.
– Dragon burst’s tornado has a bigger hitbox.
– Charge attack recovers faster.
– Last combo kick recovers faster and hitbox stays active longer after impact.
– Default defensive special has more depth.

Blaze Fielding (SOR4):
– Hienzan ignores weight.
– Hienzan life cost reduced.
– Rekkaken has 2 more invincible frames.
– Rekkaken juggle properties reworked (less infinites).
– Rekkaken does less damage.
– Shin Hishousouzan ignores weight.
– Shin Hishousouzan recovery time reduced.
– Shin Hishousouzan better hitbox and depth.
– Shin Hishousouzan life cost reduced.
– Shin Hishousouzan hitstop time reduced.
– Uraken Uchi damage buff.
– Uraken Uchi longer active frames.
– Uraken Uchi life cost reduced.
– Uraken Uchi better range and depth.
– Shin kikoushou better damage and depth.
– Back attack hitbox extended upward.

Cherry Hunter (SOR4):
– Sound check hits sooner
– Special stage effects doesn’t knock down on the first hit
– Special stage effects first hit has a small ground bounce
– Sommersault life cost reduced
– Sommersault is now fully invincible
– Sommersault has a deeper hitbox
– Both blitzes can be canceled by air special
– Cherry is now more vulnerable when on top of an enemy
– Default air special does more damage
– Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)

Floyd Iraia (SOR4):
– Walk speed increased.
– Harder for enemies to escape Floyd’s throws and throw combos.
– jab range increased.
– Combo damage increased.
– Combo last punch launches higher and farther with better wall bounce, better recovery.
– Charge attack damage increased.
– Charge attack launches higher and farther with better wall bounce.
– Charge attack has armor properties.
– Charge attack better recovery.
– Power slide added hit on the way down.
– Power slide launches higher and closer to Floyd.
– Throw bounce higher.
– Throw wall bounce damage increased.
– Throw hits enemy at close range.
– Throws do more damage.
– Double throw launches closer to Floyd.
– Double throw has a larger hitbox.
– Double throw breaks armor and invincibility.
– Grab special launches higher.
– Grab third punch slams the enemy on the ground.
– Gatling punch is not invincible if whiffed.
– More damage on star move back hit.
– Alt defensive do not heal with bloodthirst.
– Default blitz has some invincibility at the beginning.

Adam Hunter (SOR4):
– Corrected a bug where you could do air special with no life cost.
– Alternate star move last hitbox is taller.
– Last combo kick now has body hit properties.
– Specials cost reduced.
– Added jump cancel after combo 3rd hit.
– Extended combo 3rd hit hitbox toward body.
– Fixed a bug where you couldn’t perform special forward while grabbing from behind.
– Added wall bounce damage on Howl Fang 2nd hit.
– Split fang ignores weight.
– Split fang wallbounces higher.
– Sword upper recovers faster.
– Sword upper has less freeze.
– Blitz hits OTG.
– Blitz has a bigger hitbox.
– Default air special is invincible and has lower hitbox.
– Default air special costs less.
– Alt offensive special last hit has more depth.
– Alt defensive more active frames, depth and can hit multiple enemies.
– Throws lower.
– Charge attack has more depth.

Estel Aguirre (SOR4):
– Combo damage increased.
– Combo adjusted so it doesn’t loop into itself.
– Combo third punch pushes less and stun more.
– Combo 5th hit wall damage increased.
– Charge attack cannot be linked with itself.
– Charge attack damage buffed.
– Charge attack can be canceled by a special move.
– Back attack damage increased.
– Boot mark damage increased.
– Flying scythe damage increased.
– Sucker punch damage increased.
– Added FX to flying scythe.
– Neutral jump attack better hitbox.
– Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox.
– Flashbang bigger hitbox, longer stun and more active frames.
– Air Flashbang stun duration inscreased, life cost decreased, added slight air control.
– Fire grenade bigger hitbox, launches higher, added wall bounce.
– Air Fire grenade damage increased, life cost decreased, added slight air control.
– Surgical strike better hitbox, better juggle, spawned knife last longer.
– Police tackle invincibilityduration increased and damage increased.
– Police tackle aoe punch is the same for both few hits and several hits variation.
– Player Estel police call has blue cross airs.
– Heel kick has more range.
– Default blitz hes lessa freeze.
– Police call longer invincibility.
– Alt air special does more damage.

Shiva (SOR4):
– Final crash is faster, does more damage and has less recovery, launch properties reworked.
– Flying kick does less damage, has less invincibility, has more recovery.
– Spirit Palm has less invincibility, more recovery.
– Back attack can be followed by a launching kick.
– Air Senretsu ken has more recovery on ground.
– Alternate defensive special now launches standing enemies and has better OTG launch.
– Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
– Default air down special has a larger and higher hitbox, launches higher.

Max Thunder (SOR4):
– Fixed last hit of combo hitting twice, now has a proper ground slam.
– Charge attack bigger hitbox.
– Back attack infinite juggle fixed.
– Vortex vaccum costs more health and vaccums less.
– Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly.
– Air thunder strike strikes 3 times in a line.
– Default air special has better air control and better hitbox.
– Max Iron will end is more noticeable.
– Max has 20% damage and speed increase under Iron Will star move.
– Body Slam has better air control and recovery.
– Clothes line has bodyhit.
– Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop.
– Rolling grab deals low damage on its path, less incinvibility .


All SOR1 characters:
– Added many wall bounce.
– Invincibility lasts longer after cop attack.
– Cop attack hits full screen.
– Cop attack damage increased.
– Adjusted move properties for more combos.
– Faster jump start.
– Added Charge attack.
– Charge attacks have a short invincibility.
– Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames.

SOR1 Adam:
– Pummel elbow bounces enemy.
– Alternative star move launches higher, bounces enemy and does more damage.
– Back attack improved invincibility and hitbox.
– Combo last hit and Charge attack better hitbox.

SOR1 Blaze:
– Back attack added body hit properties.
– Back attack improved hitbox.
– Alternative star move better hitbox.
– Jump kick is faster.

SOR1 Axel:
– Combo last hit and Charge attack better hitbox.
– Air attack improved hitbox.
– Air attack slams on ground.
– Charged attack slams on ground.


SOR2 Axel:
– Alternative star move always send flying forward.
– Faster walk speed.
– Headbutt is invincible.
– Dragon Dash Blow does more damage.
– Spinning Dragon Upper has less recovery.
– Spinning Dragon Upper better wall bounce.
– Dragon smash last hit is invincible and has better hitbox.
– Spinning kick juggles better.
– Dragon blow life cost reduced.
– Jumping kick is faster and has a better hitbox.
– Star move wall bounce only on last hit.
– Default offensive has better juggle properties.
– Default star move has less recovery.
– Alt defensive has more depth.
– Alt Star move not being invincible to bottles and other star moves fixed.

SOR2 Blaze:
– Back attack removed ground slam.
– Blitz added one hit on the way up dans slam properties to last hit.
– Blitz travels farther.
– Blitz removed wall bounce.
– Alternate blitz better hitbox.
– Alternate defensive special better hitbox and can hit multiple enemies.
– Aerial grab added air control, damage rescaled and bounces off enemies infinitely.
– Kikou shou is faster and improved hitbox.
– Slam throw slams opponent for real.
– Alternate star move gives 2 seconds of invincibility.

SOR2 Max:
– Throws do more damage.
– Sliding tackle freeze time reduced and slides farther.
– Power chop damage increased and has less recovery.
– Rolling grab is invincible during the rolling part.
– Choke hold is now cancellable by special moves and blitz.
– Spinning knuckle bomb has more depth.
– Alternate defensive special does more damage, cost less HP but launches lower when it hits an airborne enemy.

SOR2 Skate:
– Breakdance launches higher.
– Back pummel reduced hit stop.
– Back pummel can be interrupted by a jump.
– Jump down attack can be followed up with Jump kick.
– Combo stuns more and does more damage.
– Last combo hit launches closer to Skate.
– Neutral grab attack launches closer to Skate.
– Front pummel does more damage.
– Charge attack does more damage.
– Jab range increased.
– Sommersault better consistency hitting both hits and improved hitbox.
– Cannonball does more damage and added air control.
– Inline rush can be special cancelled sooner.
– Vault throw launches farther, better wallbounce.
– Jumping kick is faster and has a better hitbox.


All SOR3 characters:
– All SOR3 characters (except Roo) jump higher.

SOR3 Axel:
– Charge attack does more damage.
– Scissor Kicks better launch, improved hitbox, travels farther.
– Improved recover on Star moves.
– Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
– Spinning body smash launches higher and closer to Axel, does more damage.
– Alternate Star move launches 3 projectiles with longer freeze, spawns a katana.
– Dragon punch does more damge, improved hitbox and depth, better launch properties.
– Grab headbutt is invincible.
– Better depth on dodge roll.

SOR3 Blaze:
– Chou reppa dan does more damage, improved launch, faster, added wall bounce.
– Energy burst faster recover and does more damage.
– Alternative star move improved hit box and launch properties.
– Jumping kick is faster and has a better hitbox.
– Alt blitz has less invincibility at the end.
– Improved damage on default blitz and forward special.
– Alternate forward special does more damage and ignores weight.
– Better depth on dodge roll.

SOR3 Skate:
– Ground Roll blitz reworked: goes farther, oscillates and hits only once.
– Flying headbutt first hit relaunches higher and closer to Skate.
– Spinning attack launches away from Skate, fixed wallbounce bug.
– Skating fist fury hits multiple times and direction can be controlled, does more damage overall, only has invincible frames for half the duration of the move.
– Flash kick does more damage, launches higher.
– Vault throw launches farther, does more damage, added wallbounce.
– Better depth on dodge roll.

SOR3 Zan:
– Alternate blitz improved travel distance and launch.
– Alternative offensive special reworked, added air control.
– Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
– Jumping attack is faster and has a better hitbox.
– Default blitz travels farther and has better recovery.

SOR3 Shiva:
– Alternate Star move does more damage, target is invincible during move, last hitbox is bigger.
– Alternate blitz does more damage, faster startup and recovery, hitbox depth improved, launches higher, can be done tree times in a row pressing attack button.
– Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
– Alternate forward special improved launch, does more damage.
– Default forward special improved hitbox toward the back of the character.
– Final crash does more damage.
– Combo does more damage.
– Default blitz less freeze and more invincibility.

SOR3 Roo:
– Offensive special juggles better.
– Alternate offensive special does more damage, bounces enemies, can be cancelled into air version has slight air control.
– Default air special does more damage, added air control, bounces enemies, better hit consistency.
– Earthquake startup is faster, last hit launches higher.
– Jab infinite nerfed.
– Spawned Bruce has the same palette as Roo.
– Bug fixed: Roo’s vault is invincible.
– Roo default offensive special wallbounce only on last hit.
– default blitz and offensive special drag enemies.
– Last pummel hit is invincible.
– Alt defensive has better active frames and hitbox depth.
– Bruce spawn has more life and better invincibility on hop.


– removed armor during wake up.

Z and Z elite:
– master more weapons.

Cherry boss:
– Star move start up slower.

– Signal enemies scream before their slide and throw.

– Slight damage buff.

Survival buffs:
– Glass cannon reduces defense by 60% isntead of 100%.
– Charged buffs are stronger.
– Full of yourself is stronger.
– Sharpen tool is stronger.
– Allied Gold is stronger.
– Allied Donovan masters more weapons.
– Allied Galsia does the correct amount of damage with golden weapons.
– Allied Cop has more life and his throw cannot be escaped.
– Allied Mr Y starts in angry state and can juggle enemies with bullets.
– Allied Stiletto attacks faster.
– Allied Condor has more health, blocks less, added wallbounce on hits.
– Allied Sugar is armor during her headbutt preparation and has improved wallbounce.
– Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly).
– More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore).

– Flames from fire buff are different from regular flames.
– Elemental effects in survival are toned down.
– ball hazard reworked and re-tweaked, always launches in the same direction as the ball’s momentum.
– ball damage reduced for small hit.
– Hole fall damage reduced.
– Weapon throws are invincible and special cancelable.
– Zan, Shiva 3&4, Roo can now activate bonus levels.
– Durian hitbox improved.
– Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier.
– Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier.
– Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier.
– Smaller hitbox on fire and steam geyser.
– Added hidden weapon in stage 6 tower first floor.
– Big chinese sword has more durability.
– Dick enemy has less life.
– Barney enemy has less life.
– Stage 3 more heal pickup.
– Ruby has less life.
– You need more score to gain an extra life in mania plus.
– Can follow up a special move by a neutral jump without frame loss.