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Mass Effect: Andromeda and the Burden of Sequels

Mass Effect Andromeda

Sequels are a tricky business, especially when they follow up a beloved franchise with a widely derided ending, such as Mass Effect 3. The gaming industry has seen this time and time again, where the pressure to continue a successful franchise can result in lackluster results. Mass Effect: Andromeda is one such example.

Set in a different galaxy entirely, Andromeda begins with the Andromeda Initiative launching ships to colonize new worlds. However, upon waking from cryosleep 600 years later, protagonist Ryder discovers that the worlds have come under threat and a hostile alien race has made attempts to colonize other planets difficult. As one of several Pathfinders, Ryder must find a new home for the wayward colonists and discover the galaxy’s secrets.

While Andromeda isn’t a direct sequel to the original trilogy, it’s also not a full reboot, with only a few callbacks to the previous games. BioWare attempted to approach the franchise’s gameplay and narrative themes from a slightly different angle. However, the incorporation of features from all of the previous games results in a busy, flavor-blasted package that makes the whole thing bland and over-powering. The lack of focus on individual systems is likely the result of a troubled production.

The burden of sequels is evident in Andromeda, which tries to balance its past and future but ultimately falls short of expectations. The gaming industry needs to find a way to create sequels that build on the strengths of their predecessors while also carving out their own unique space. Only then can franchises continue to thrive and evolve.

While the game was generally well-received upon release, it didn’t quite live up to the expectations set by the original trilogy. Some critics praised its open-world exploration and the improved combat system, but many were disappointed with the lackluster story and characters. Andromeda’s development was plagued with issues, including staff turnover, changes in creative direction, and a rushed production schedule. It’s clear that the game had a lot of potential, but it ultimately fell short of what fans were hoping for.

The legacy of Mass Effect: Andromeda serves as a cautionary tale for the games industry. While sequels and spinoffs can be great ways to continue a beloved franchise, developers need to be careful not to overextend themselves or lose sight of what made the original games great. It’s important to listen to fan feedback and take the time to develop a game properly, rather than rushing it out the door to meet a deadline. The games industry is constantly evolving, but the lessons of Mass Effect: Andromeda will continue to resonate for years to come.

Mass Effect: Andromeda is a reminder that sometimes, even the biggest and most successful franchises can stumble. But it’s also a reminder that there’s always room for improvement and growth, both for individual games and the industry as a whole. As fans eagerly await the upcoming remastered version of the original trilogy, and the possibility of a new Mass Effect game in the future, it’s clear that the series still has a bright future ahead of it.

The mixed reception of Andromeda and the franchise’s uncertain future left fans wondering what was next for Mass Effect. It wasn’t until last year’s N7 Day (November 7) that BioWare revealed a teaser trailer for the next game, tentatively titled Mass Effect 5. While the trailer was light on details, it confirmed that the game would take place after the events of the original trilogy and that it would feature the return of fan-favorite character Liara T’Soni.

The teaser also showed off stunning visuals and a glimpse of a new world to explore. But more than anything, the teaser felt like a promise of something new, something different from the franchise’s past. The announcement was a clear message that BioWare intends to continue the franchise and that they are working to redeem the series’ reputation after Andromeda’s disappointment.

This announcement is significant for the games industry, as it shows that even beloved franchises can experience bumps in the road. Mass Effect’s story is a testament to the challenges that come with creating a long-running series, with each new game expected to build on the success of its predecessors while also carving out its own identity. It’s a fine line to walk, and not every game can live up to the expectations of fans.

But Mass Effect’s story also demonstrates that it’s never too late to make a comeback. The announcement of Mass Effect 5 is proof that even after a misstep, a franchise can still find its footing and deliver new, exciting experiences. As such, it’s a message of hope to both developers and fans alike, reminding them that no matter how many times a franchise falls, there’s always a chance for it to rise again.

Mass Effect’s past, present, and future serve as a reminder of the importance of taking risks and being willing to try new things, while also honoring the franchise’s legacy. It’s a delicate balance, but one that can lead to great success if handled with care. As fans eagerly await more news on Mass Effect 5, they can take solace in the fact that the series they love is far from over, and that the next chapter may be the best one yet.