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Escape the Backrooms: All Endings Guide

Escape the Backrooms official artwork

It’s possible to get all five big endings in Escape the Backrooms, and if you’re a completionist, then you may want to get all of them. This guide will provide you with tips and tricks on how to get all endings in the game, including easy-to-follow step-by-step instructions. Here they are:

  1. Wrong Door Ending
  2. The Suburbs Ending
  3. The Pink House Ending
  4. Empty City Ending
  5. Final Escape Ending

Wrong Door Ending

Wrong Door Ending

This is the default bad ending for completing the main story. Here’s how to unlock it:

  1. Finish the main story mode by advancing through all normal levels from Level 0 (The Lobby) to Level 55.1 (Tunnel).
  2. You need to take the main path while solving any puzzles and avoiding any entities, as usual.
  3. After escaping from Level 55.1, you will fall from the sky to the road and get hit by a car.
  4. This means that you chose the wrong exit.

The Suburbs Ending

The Suburbs Ending

This ending is unlockable after you get the Wrong Door ending, which grants you an ID Card. Here’s how:

  1. Return to the Level 1 hub and go upstairs to Floor 4.
  2. Use the ID card on the M.E.G. door to get to Level 9223372036854775807.
  3. Climb the staircase until you are above Floor 94, then fall down.
  4. You will wake up in a house and look out the window to see that you’re stuck at Level 94.

Although the green hills are very pretty, this is another ending that means you still haven’t escaped the Backrooms.

The Pink House Ending

The Pink House Ending

This is another ending that’s unlockable after the Wrong Door ending, which again grants you an ID card. Follow these steps:

  1. From the hub, enter Level 6, using the LIDAR scanner.
  2. Once you’re at the exit, use your ID on the M.E.G. door to get to Level 974.
  3. You must navigate through the maze and locate the 12 randomized teddy bear toys.
  4. Then, return to the theater, all while keeping your eye on the Kitty.
  5. After you return the toys to their designated area, the ending will trigger.

This launches a cutscene where you wake in a clean pink room and Kitty playfully appears, after which you respawn in a Bunker, once again stuck forever.

Empty City Ending

Empty City Ending

After the Wrong Door уnding unlocks the extended M.E.G. Bunker in the Hub, you can get the fourth ending:

  1. Walk through that door into the Overgrowth.
  2. Solve the laboratory switch puzzle and open the gates, while taking any injured wanderers to the 5 chutes (one for each chute).
  3. Move onto The Grassrooms and navigate the parkour catwalks.
  4. Cut some boards with a knife and solve the timed buttons puzzle.
  5. The elevator will take you down into an empty city (Level 11).

The doors will open to a gigantic modern city with empty streets and vast buildings, unlocking the realm of the infinite Backrooms.

Final Escape Ending

Final Escape Ending

The final and true good ending requires unlocking all four prior endings. Each prior ending can be used to activate a themed arcade machine there. Here’s how:

  1. Return to the M.E.G. Base and exit the elevator into the Level 3999 secret room.
  2. Walk up to the central arcade machine that is now powered on.
  3. Start playing the arcade game, and you’ll awake in the Frontrooms arcade.
  4. This is a complete exit from the Backrooms, which turns out to be just a game that you played.

After waking in the real Frontrooms, the arcade staff will let you out after it closes down. The credits roll, meaning that you have awakened and escaped, realising that the Backrooms were nothing but a simulation.