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Crash Bandicoot Was Nearly Killed Off After Crash Nitro Kart

Crash Bandicoot

Crash Nitro Kart may not be remembered as one of Crash Bandicoot’s greatest games, but it might be one of the most important.

Crash Bandicoot character designer Charles Zembillas has revealed that the 2003 kart racer was effectively fighting for the survival of the entire franchise, with Crash potentially facing cancellation if the game failed to perform.

Speaking in a recent interview with YouTuber 9Matt2, Zembillas said Crash Nitro Kart was “very, very, very important”, adding that people may not realise just how much was riding on it.

According to Zembillas, there was a genuine possibility that the Crash Bandicoot franchise would be shut down if the game failed commercially.

“They were going to shut down the Crash Bandicoot franchise if that game did not do well,” he said.

That knowledge created plenty of pressure for the team, even if it wasn’t quite a panic-stricken development environment.

Zembillas described it as less of a “sweaty palms” situation and more a constant awareness that the team needed to deliver something substantial.

“We really have to come through with this in a big way,” he recalled.

For Zembillas, the result justified that pressure.

“It had to be successful,” he said, arguing that Crash Nitro Kart ultimately “kept Crash going for another 10 years”.

That makes the game particularly interesting in hindsight.

Crash Nitro Kart had a lot riding on it

Developed by Vicarious Visions, Crash Nitro Kart was released in November 2003 for PlayStation 2, Xbox, GameCube and Game Boy Advance, arriving four years after Naughty Dog’s Crash Team Racing.

Critically, it was hardly a runaway success.

The PlayStation 2 version currently sits at 69 on Metacritic, with the Xbox release at 70 and the GameCube version at 66. Metacritic categorises the PS2 reviews as “mixed or average”, which reflects a reception that was solid rather than spectacular.

That makes Zembillas’ comments all the more striking.

Crash Nitro Kart seemingly did not need to become the next Crash Team Racing. It just needed to demonstrate that there was still enough appetite for Crash Bandicoot to justify keeping the franchise alive.

And, according to Zembillas, that is exactly what happened.

“That’s why that game is really one of the most significant games in the entire Crash franchise,” he said.

He added that the series was going to be killed if the game failed, but that Nitro Kart ultimately “did well enough to keep the [series] going”.

Fans ‘wouldn’t let Crash die’

The games certainly did keep coming.

Crash Twinsanity followed in 2004, while Crash Tag Team Racing arrived in 2005. Radical Entertainment then took the series in a different direction with Crash of the Titans in 2007 and Crash: Mind over Mutant in 2008.

That same year, Crash became part of Activision’s portfolio when Activision and Vivendi Games combined to create Activision Blizzard. Just weeks after the deal was completed, Activision Publishing confirmed that it was adding Crash Bandicoot, Spyro and Ice Age to its roster of franchises.

The franchise would eventually enter a lengthy period without a major new console release, but Zembillas believes Crash’s audience played an important role in ensuring the character never completely disappeared.

“The fans kind of wouldn’t let it die,” he said, pointing to the eventual announcement of the remastered original trilogy in 2016.

That became Crash Bandicoot N. Sane Trilogy in 2017, fittingly developed by Vicarious Visions – the same studio behind Crash Nitro Kart – before Crash Team Racing Nitro-Fueled followed in 2019 and Crash Bandicoot 4: It’s About Time arrived in 2020.

Interestingly, this isn’t the first time Zembillas has suggested Crash Nitro Kart was effectively a make-or-break moment for the series.

In an earlier interview with Time Extension, Zembillas recalled being told by Vicarious Visions at the start of development that the game could be “the last of Crash” if it failed.

That makes his latest comments particularly significant. Rather than being a throwaway remark made years after the fact, Zembillas has now repeatedly described Crash Nitro Kart as a genuine survival point for the franchise.

That gives Nitro Kart an unusual place in Crash history.

It may have been criticised for playing things too safely in 2003, but doing exactly that – delivering a recognisable Crash game with enough commercial appeal to justify another one – might have been precisely what the franchise needed.

Had it gone the other way, Crash Twinsanity, Crash of the Titans, the N. Sane Trilogy and everything that followed may never have existed at all.