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Silent Hill Townfall: Best Weapons & Where to Find Them

Silent Hill: Townfall

Weapons in Silent Hill: Townfall are scarce, and the best of them appear only in the New Game+, but there are still plenty of options to get during your main playthrough. This guide will provide you with a list of the best weapons in the game, including tips on how to find them.

Best Main Story Weapons & Locations

Weapons in Silent Hill: Townfall

You can use practically any wooden planks, boards, metal pipes, bricks and bottles that you find in the game as throwable melee weapons. Metal pipes are much better than wood to block, and they deal more damage. One notable location is in the Medical Center – Different (Part 3: The Patient & Chapter 8: Many Into One), after crouching through a vent, turn left and grab the pipe from a blocked door.

But melee weapons still aren’t nearly as efficient as firearms, which you can find at the following locations:

WeaponsLocations
PistolPart 2: Zoe — When playing as Simon again, open the box labeled “Richard’s Gift” at the Town Square.

Loud and slow with a single-cartridge reload, and early ammo is very scarce, limited to only 3–4 rounds, so save for grabs, tough zombies, or emergencies.

Flare GunPart 4: Clara Woods — At Clara Woods Estate (Ground Level), pick up the Barcode (CEG Lockers) from the counter opposite the computer, near the barcode scanner, and input code 184 at Locker 75.

Excellent weapon for stunning large unkillable enemies, which becomes very useful in later sections and the final areas, for distraction with enough ammo appearing in those areas.

ShotgunPart 5: Richard — Automatically acquired after entering the CEG Tower.

Essential for the new “Widows” with plentiful ammo inside the CEG Tower, and since you keep the shotgun afterward, but lose the ammo stockpile, use it freely in Part 5.

Best New Game+ Weapons & Locations

Weapons in Silent Hill: Townfall

Don’t be surprised to find two new weapons when playing the New Game+, as they become available on subsequent playthroughs and significantly ease the much more difficult combat. Here they are:

WeaponsLocations
AxePart 1: Arrival — From the starting area, head to Shore Wynd, open the white gate, and check the garage door on the right.

Also available in Part 2: Zoe (as Zoe) — In the back garden of the house to the right of Mister Stewart’s house, leaning on a wooden shed.

Unlocks regardless of the ending and works great for blocking and one-shotting threats, which is highly recommended for NG+.

Pistol-3000Requires completing the Sci-Fi ending first, which is the NG+-exclusive secret ending involving three Strange Books and a Strange Access Card.

Once unlocked, you’ll find it in the same early garage area in Part 1: Shore Wynd, or as Richard in Part 5 at the Boardroom on Floor 5, near a save phone.

Extremely strong weapon that’s specifically designed to deal with the final boss in New Game+.

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