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GTA 6 120Hz Discovery Raises Hopes for 40fps

A dataminer has identified reported 120Hz support in GTA 6’s PS5 metadata, but whether Rockstar will offer a 40fps mode remains unanswered.

GTA 6 plays best on PS5

GTA 6’s PlayStation 5 metadata reportedly includes support for 120Hz output, giving players fresh reason to hope Rockstar could offer a 40fps graphics mode.

Rockstar community dataminer Tex2 shared the finding on GTAForums, alongside the metadata values behind his interpretation. His post identifies support for a “120hz / High Framerate mode”, although he makes clear that a 40fps option remains Rockstar’s decision.

“Offering 40fps mode is up to Rockstar,” Tex2 wrote.

Why 120Hz matters for a 40fps mode

A 120Hz signal doesn’t mean GTA 6 will run at 120 frames per second. The refresh rate describes how often a display updates, while the frame rate measures how many new images the game produces.

However, 120Hz output makes a 40fps mode practical. Each game frame can remain on screen for exactly three refreshes, allowing evenly paced delivery that wouldn’t be possible at a fixed 60Hz.

For players with a compatible television or monitor, that could offer a useful compromise between the smoothness of 60fps and the visual detail developers can retain at lower frame rates.

Moving from 30fps to 40fps reduces the time between frames from roughly 33.3 milliseconds to 25 milliseconds. It also means the console has to produce a third more frames every second, so implementing it still depends on whether Rockstar can meet that target consistently.

Tex2 follows up on the high frame rate flag

In a later post, Tex2 addressed questions over whether the finding referred solely to display output. According to his explanation, the relevant metadata flag covers both high frame rate and 120Hz support.

He also reiterated that the metadata does not indicate variable refresh rate (VRR) support.

PSSR version 13.60 likely coming

There is another potential Pro-related detail in the original post: a PSSR version listed as 13.60, compared with the 13.00A version used by Cyberpunk 2077 and Assassin’s Creed Shadows. He subsequently clarified that he meant a newer version of Sony’s upscaling technology, rather than a special implementation created for GTA 6 – which some outlets reported on prematurely.