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Hitman 3’s Contracts Are What Keeps It Interesting Long After The Story

hitman-3s-contracts-are-what-keeps-it-interesting-long-after-the-story

I’ve been playing tonnes of Hitman 3. I’ve finished the story and have devoured all the additional content that’s been released so far. Every Escalation is done, and I’ve had a crack at every single Elusive Target too. While I enjoy the Featured Contracts, they’re over far too quickly to keep me entertained. That’s why I’ve been diving into the Contracts mode. This is where players can create a mission for others to take on, and they’re a lot of fun. They’re also the only thing keeping me going in the game, because it would be pretty dead for me otherwise.

There are hundreds of Contracts in this game mode to play. You can search on a location by location basis, or just play the ones that the community seems to love. I quite like jumping into the latest ones that have been created for a particular location. They’re all very intelligent and require a lot of practice before you can complete them with a Silent Assassin rank. This is what I love about them though. It’s the same location I’m familiar with, but I’m learning more about it from the tools required for these unique missions. More than that though, getting that Silent Assassin rank is way more satisfying when it’s in a mission barely anyone has played.

The main game doesn’t offer much in terms of replayability. Sure, there are story missions and challenges to master, but once they’re out of the way, there’s no reason to stick around. That’s why Contracts mode adds so much to the game. It makes it feel like it’s a living world. These could all be new contracts Agent 47 is getting each day, and you just have to pick the ones you like the look of. For Dartmoor in particular, there’s a big focus on using poisons and weapons that are extremely difficult to get hold of. I’ve discovered more about the location from this game mode than I ever did in the main story. So many players will miss out on this, and that’s a real shame. It’s why Io Interactive needs to shine a spotlight on it far more often than it does.

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