Aventurine is a stylish, high-confidence character who thrives on gambling with fate—literally. As a Preservation Path character with an affinity for Imaginary damage, Aventurine brings both defensive utility and unique offensive mechanics to any team composition.
In this guide, we’ll break down the best Light Cones, Relics, stats, and team comps to unlock Aventurine’s full potential—turning him into a flashy frontline force who can protect allies and tip the odds in your favor. So, if you’re ready to bet big and win bigger, let’s roll the dice with Aventurine!
Aventurine’s Kit and Eidolons

Aventurine’s kit revolves around his unique energy mechanic, Blind Bet, and his powerful follow-up attacks.
You gain Blind Bets by using his Skill, which applies a shield to an ally and adds 1 Blind Bet to your stack. When Aventurine has collected 6 Blind Bets, his ultimate is released automatically. His Ultimate deals Imaginary DMG and buffs the Crit Rate of all allies for 2 turns.
Once his allies are shielded up, any time they’re hit, Aventurine will release a follow-up attack in retaliation.
Aventurine’s Moveset
Attack Type | Name | Description |
---|---|---|
Basic ATK | Straight Bet | Deals Imaginary DMG equal to 50%—110% of Aventurine’s DEF to a single target enemy. |
Skill | Cornerstone Deluxe | Provides all allies with a Fortified Wager shield that can block DMG equal to 16%—25.6% of Aventurine’s DEF plus 80—356, lasting for 3 turn(s). When Fortified Wager is gained repeatedly, the Shield Effect can stack, up to 200% of the current Shield Effect provided by the Skill. |
Ultimate | Roulette Shark | Randomly gains 1 to 7 points of Blind Bet. Then, inflicts Unnerved on a single target enemy for 3 turn(s) and deals Imaginary DMG equal to 162%—291.6% of Aventurine’s DEF to the single target enemy. When an ally hits an Unnerved enemy target, the CRIT DMG dealt increases by 9%—16.2%. |
Talent | Shot Loaded Right | For any single ally with Fortified Wager, their Effect RES increases by 25%—55%, and when they get attacked, Aventurine gains 1 point of Blind Bet. When Aventurine has Fortified Wager, he can resist Crowd Control debuffs. This effect can trigger again after 2 turn(s). Aventurine additionally gains 1 point(s) of Blind Bet after getting attacked. Upon reaching 7 points of Blind Bet, Aventurine consumes the 7 points to launch a 7-hit Follow-up ATK, with each hit dealing Imaginary DMG equal to 12.5%—27.5% of Aventurine’s DEF to a single random enemy. Blind Bet is capped at 10 points. |
Technique | The Red or the Black | After using the Technique, 1 of the following effects will be granted: There is a chance for DEF to increase by 24%. There is a high chance for DEF to increase by 36%. There is a small chance for DEF to increase by 60%. When this Technique is used repeatedly, the acquired effect with the highest buff value is retained. When the next battle starts, increases all allies’ DEF by the corresponding value, lasting for 3 turn(s). |
Aventurine’s Eidolons
Eidolon Level | Eidolon Name | Description |
---|---|---|
E1 | Prisoner’s Dilemma | Increases CRIT DMG by 20% for ally targets with Fortified Wager. After using the Ultimate, provides all allies with a Fortified Wager shield, whose Shield Effect is equal to 100% of the one provided by the Skill, lasting for 3 turn(s). |
E2 | Bounded Rationality | When using the Basic ATK, reduces the target’s All-Type RES by 12% for 3 turn(s). |
E3 | Droprate Maxing | Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10. |
E4 | Unexpected Hanging Paradox | When triggering his Talent’s Follow-up ATK, first increases Aventurine’s DEF by 40% for 2 turn(s), and additionally increases the Hits Per Action for his talent’s Follow-up ATK by 3. |
E5 | Ambiguity Aversion | Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15. |
E6 | Stag Hunt Game | For every teammate that holds a Shield, the DMG dealt by Aventurine increases by 50%, up to a maximum of 150%. |
Best Light Cones for Aventurine
Light Cones that buff Aventurine’s shield and follow-up attacks are exactly what he’s looking for.
BEST – Inherently Unjust Destiny
Inherently Unjust Destiny synergizes perfectly with Aventurine’s full kit. It grants him increased Crit DMG whenever he grants a shield to an ally and also provides a chance to increase the DMG received by targets who are hit by his follow-up attack.
Alternative – Moment of Victory
Moment of Victory works a bit like a permanent “Taunt” effect, increasing the chances its wearer will be attacked by enemies. This makes it a good pair with Aventurine’s shield mechanic, since you can draw attacks to Aventurine, who will almost always have his shield up. It doesn’t synergize with any of his other mechanics, though, and that one-dimensionality makes it a worse fit than Inherently Unjust Destiny.
Best Relics for Aventurine
BEST – Knight of Purity Palace

Knight of Purity Palace is far and away the best Relic Set for Aventurine because it makes his shields more effective. With the full set equipped, Aventurine gets an increase to the max DMG that can be absorbed by the shields he creates. This directly translates to more opportunities for follow-up attacks and more effective shields.
Main/Substats
- Body (Crit DMG or Crit Rate): Increasing Crit DMG and Crit Rate makes Aventurine’s follow-up attacks more effective.
- Feet (ATK% or Speed): Unlike some characters, hitting Speed breakpoints isn’t as crucial on Acheron. You want to give other characters turns between Acheron’s so you can apply debuffs and more easily time Crimson Knot stacks and your Ultimate.
- Planar Sphere (Lightning DMG): Boost Acheron’s Ultimate by buffing up her Lightning DMG.
- Link Rope (ATK%): More is always better.
- You want a Crit Rate between 70–80% with a Crit DMG of 160–200%.
How to Play Aventurine
Aventurine’s kit revolves around stacking his Talent-based shield and building up blind bets to trigger his Ultimate. Here’s the optimal rotation to get the most out of this character:
- Use Skill
- Apply a shield to the ally with the lowest HP%
- Gain 1 Blind Bet
- Basic ATK or Skill
- Use Skill again if shield uptime or energy is a concern. This will add another Blind Bet stack and refresh your shields.
- Otherwise, use Basic ATK to deal DMG and save skill points.
- Repeat steps 1 and 2 until you have 6 Blind Bets
- Unleash your Ultimate
- Aventurine’s Ultimate activates automatically when he accumulates 6 Blind Bets
- Deals Imaginary DMG and gives allies a Crit DMG buff for 2 turns
- Resets Blind Bets to 0
Aventurine’s Talent lets him perform follow-up attacks when shielded allies are attacked. So, to allow Aventurine to deal DMG as often as possible, you want to keep shields up on your allies.