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Dragon Quest 2 HD-2D Remake Tier List — Best Spells Ranked (November 2025)

Dragon Quest 2 HD-2D Remake official screenshot

There are 23 spells in Dragon Quest 2 HD-2D Remake, which you can learn after reaching certain level thresholds with your characters. This guide will provide you with a tier list of the best spells in the game, including their main effects and team synergies.

Top Spells Tier List for Dragon Quest 2 HD-2D Remake

TierSpells
SKaboom, Kabuff, Fullheal, Kazing
AEvac, Zoom, Kasap, Snooze, Sizzle
BThwack, Fizzle, Dazzle, Midheal, Safe Passage
CHoly Protection, Woosh, Kamikazee, Click, Sizz, Heal, Squelch
DHocus Pocus, Poof

Dragon Quest 2 HD-2D Remake Tier List — Best Spells

S-Tier Spells

SpellsFeatures
KaboomDeals 68-92 explosive damage to all enemies in the area.

Highly reliable late-game nuke for groups and bosses, dealing superior AoE explosion damage.

KabuffStrengthens the protection of all your allies, increasing their DEF stats.

It’s a party-wide defensive buff, which is required for use against heavy-hitting bosses, if you want your party to survive.

FullhealHeal one of your allies’ HP completely, fully restoring their health gauge.

Super efficient for endgame sustainability, especially when you have one overpowered ally in your team.

KazingAble to bring a fallen ally back to life with full HP restored.

This spell guarantees a complete revival of any of your dead allies, which is essential when facing a wipeout.

A-Tier Spells

SpellsFeatures
EvacAllows for an immediate exit from any dungeon towards its entrance, which is pivotal for maintaining the safety of your party.

You can’t use it when combat is active, though, but the same rule applies to the Zoom spell.

ZoomTeleports your character to any previously visited town with a reasonable 6 MP cost, while Evac costs 0 MP.

To be able to teleport, you need to have previously visited the chosen location.

KasapAn important AoE DEF debuff, which can be stacked for a huge Physical DPS increase against bosses and mobs.

Note that some bosses will have resistance to this type of effect, so be sure to combine it with some other ATK buff.

SnoozeA strong AoE that inflicts Sleep on a group of enemies, allowing you to heal up before they awaken, which is very useful for crowd control.

But you have to be quick, as this effect doesn’t last for too long, especially when certain enemies have immunity.

SizzleDeals 50-65 Fire damage to a group of enemies for only 4 MP, which is very useful for melting mobs.

Doesn’t work against enemies that are resistant to fire damage, so keep this in mind.

B-Tier Spells

SpellsFeatures
ThwackObliterates weak mobs very quickly, saving you those extra turns and items during random encounters.

However, the success rate is quite low against bosses and therefore not very reliable.

FizzleRemoves enemy caster threats and avoids caster debuffs in difficult fights.

Note that most bosses are immune to this, and be careful not to accidentally use it on your allied caster.

DazzleFairly useful for continued physical damage in longer fights by reducing the accuracy of an entire group of enemies, thus increasing your own evasion.

Too bad it doesn’t stack and has no effect on melee physical attacks, which will still strike more often than not.

MidhealHeals 85-100 HP to one ally, which is a good mid-game HP sustain before you get the Fullheal.

It becomes obsolete in the late game unless you haven’t been able to get Fullheal for one reason or the other.

Safe PassageA field spell that bypasses traps, lava, spikes, and poison, and makes dungeons safer for everyone.

Once again, it can’t be used in combat and can only be cast on appropriate hazards, with a very short window before it expires.

The rest of the spells are either weaker versions of the spells listed above, or they can be easily replaced with alternative items. For example, Squelch, which removes poison, can be replaced with herbs that are abundant in the game.