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Halo Campaign Evolved: All New Weapons & Best Loadouts per Mission

Halo: Campaign Evolved,

In addition to the original 10 missions, Halo: Campaign Evolved also includes three new prequel missions and nine new weapons from later Halo games, for a total of 17 weapons. This guide will provide you with a complete list of all new weapons and best loadouts per mission in the game.

All New & Expanded Weapons List

Expanded Weapon

Here’s the list of all classic returning weapons: MA5B Assault Rifle, M6D Magnum, M90 Shotgun, S2 AM Sniper Rifle, M19 SPNKr Rocket Launcher, Plasma Pistol, Plasma Rifle, and Needler. Below is the list of all new weapons:

WeaponsFeatures
BR55 Battle RifleAn excellent 3-round burst precision mid-range weapon, which you can pick up during Assault on the Control Room.
Energy Sword (Type-1)One-hit close-quarters kills with lunge and top-tier for CQC.
Sentinel BeamContinuous laser that melts Flood swarms and great against the infected.
Needle Rifle (T-31)Precision needles with fast supercombine.
Beam RifleCovenant long-range precision weapon that tends to overheat.
SMG (Evolved)High-capacity close-range weapon against Flood swarms with dual-wield capability in some Campaign Remix rotations.
Fuel Rod CannonExpanded Fuel Rod Gun.
Brute Plasma RifleAggressive Brute variant for DPS and more power.
SpikerAnother Brute automatic weapon that fires razor-sharp metallic spikes.

Best Weapons & Loadouts per Mission

Expanded Weapon

When it comes to best loadouts, try to be flexible due to new weapon drops, but prioritize mission-specific threats and adjust for co-op gameplay, too. Here are the recommended weapons and loadouts for each mission:

MissionsLoadouts
The Pillar of AutumnMA5B AR (starting) + M6D Magnum. Swap to Plasma Pistol + Magnum for Elites. Shotgun if available for close threats.
HaloAR/Battle Rifle + Rocket Launcher (Wraiths/vehicles). Sniper for long sightlines. Plasma Pistol + precision for Elites.
Truth and ReconciliationPlasma Pistol + M6D (classic combo for shields/headshots). Battle Rifle or Needler for groups.
Silent CartographerSniper/Beam Rifle + AR/Battle Rifle. Rocket/Fuel Rod for Hunters/vehicles. Shotgun for close island fights.
Assault on the Control RoomBattle Rifle (pickup here) + Plasma Pistol or Shotgun. Rocket for tanks. Swap to Energy Sword when available for rooms.
343 Guilty SparkShotgun + AR/SMG or Sentinel Beam. Generally, avoid slow weapons here.
The LibraryShotgun/Sentinel Beam/SMG (primary for swarms) + Energy Sword or AR.
Two BetrayalsRocket/Fuel Rod + Sniper/Beam Rifle. AR/Battle Rifle for dismounts.
KeyesShotgun/SMG + Energy Sword or Sentinel Beam. Plasma weapons for shields before the Flood overwhelm.
The MawRocket Launcher + AR/Battle Rifle (or Shotgun for close).
Operation: METEORITESniper/Beam Rifle + Rocket Launcher (anti-vehicle/Elites); or Battle Rifle/AR + Plasma Pistol. Energy Sword/Spiker for CQC boarding.