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Gallipoli: Best Classes Ranked (November 2026)

Gallipoli

There are 10 classes in Gallipoli, a new WW1 Game Series first-person shooter, designed for 25v25 multiplayer, with a few returning classes from the previous Isonzo installment, but with new ones added for the Ottoman Fronts. This guide will provide you with a list of all classes in the game, ranked from best to worst.

Top 5 Classes (S-A Tiers)

Officer

ClassesFeatures
OfficerHighest team impact, with buffs, leadership, aerial call-in support tied to squad type, and necessary coordination tools.

A good Officer can swing entire sectors, but it can be weak in direct fights, having only a pistol or a melee, although its utility is unmatched.

Stretcher Bearer (medic)Keeps the squad alive via heals, faster pickups of downed allies, medical crates, and spawn-on-squad speed.

Medics can seriously improve your sustain and momentum in a one-shot environment with high attrition.

Heavy Machine GunnerCan lock down approaches, suppress hard, build deployable HMGs almost anywhere, reduce suppression on the gun, and act as a spawn point while manning it.

Extremely strong on defense or holding key lines, but vulnerable when set up as an easy sniper target and slow to reposition.

Light Machine Gunner (British Empire)Mobile automatic fire support, similar to Isonzo Assault, with a high volume of fire while remaining mobile enough for pushes.

Excellent for suppression and objective fights, but less static than Heavy MG, although still a major firepower source.

EngineerBuilds fortifications, defensive equipment, and can sabotage enemy setups by shaping the battlefield and helping hold or break objectives.

Strong utility that depends on your own map knowledge and teamwork, but less flashy in pure combat.

Honorable Mentions (B-C Tiers)

Bomber

ClassesFeatures
Ammo BearerKeeps everyone shooting by placing crates or direct resupply, plus spawn-on-squad and speed while carrying ammo.

Critical in prolonged fights where ammo runs dry quickly, but lower combat power makes teams suffer hard even with ammo support.

BomberGrenade specialist for clearing trenches and close assaults, with high mobility options in one kit and extra grenade variety in the other.

Great for aggressive pushes and objective clearing, but has limited firepower and is more of a niche specialist than an all-rounder.

RiflemanSolid frontline infantry focused on fighting and taking objectives with rifles, so always useful.

However, it has no specialized tools, and it doesn’t elevate the team as much as the roles above, but it’s never a bad pick and is great for learning the game.

Spotter (ex-Mountaineer)Recon, binoculars, flares, and intel for the squad, which is very valuable for information and marking targets.

But the impact is more passive and less decisive in random pubs compared to direct combat or support classes.

Sniper (ex-Marksman)Long-range precision with scopes for priority targets and suppression at distance, which can be devastating in the right hands and positions.

This is the most map- and skill-dependent class, which is easy to counter, and contributes less to objectives or squad sustain than most others.