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Total War Warhammer 3: Best New Units (Lords of the End Times)

Total War Warhammer 3

There are over 50 new units in Total War Warhammer 3: Lords of the End Times, including battle and support regiments that belong to one of the four new lord factions. This guide will provide you with a list of the best new units in the game, including top battle units and top support units.

Best New Battle Units Across Factions

Khemric Titan

TypesUnits
Stormfiends (Thanquol)Melee: Grinderfists (wall-breaking), Doom-flayer Gauntlets (infantry shredders), and Shock Gauntlets (anti-armor).

Missile: Ratling Cannons (anti-armor at range), Windlaunchers (general long-range), and Warpfire Projectors (anti-infantry).

Putrid Blightkings (Glottkin)Variants: Axe & Shield (tanky), Dual Axes (anti-infantry), and Great Weapons (high damage).

Most expensive infantry, but extremely tanky, high on health, strong armor, regeneration via Nurgle, and solid damage.

Teutogen Guard (Boris)Elite heavy infantry with two-handed war hammers, high armor, strong offense, and high leadership, which is hard to break.

A major upgrade for Empire’s infantry line, which provides a high-damage frontline that competes with other faction elites.

Morghast (Nagash)Archai: Elite flying anti-infantry with two-handed glaives and massive AP damage.

Harbingers: Ground anti-infantry with dual swords and strong AP damage.

Khemric Titan (Nagash)Colossal scarab construct with near-impenetrable armor, Flesh-Eating Scarabs AoE, explosive magic missiles, and high damage.

A universal single entity monster that is tanky, multi-functional, and very hard to kill in battles and siege situations.

Best New Support Units Across Factions

Stormfiends

FactionsUnits
Empire (Boris Todbringer)Knights of the White Wolf: Hammer-wielding cavalry with solid charge and anti-infantry synergies.

Knights Panther: Spear cavalry with strong anti-infantry synergies.

Celestial Hurricanum: Magical war altar providing spells and nearby melee attack buffs.

Wolf-Kin: Frenzy, cheap aggressive infantry, and fast harassers.

Seneschal of the White Wolf: Strong melee lord with leadership and defense buffs.

Undead Legions (Nagash)Drakenhof Templars: Elite Vampire cavalry for pinning monsters, which are available to Vampire Counts.

Spirit Host: Ethereal high-entity chaff with magical AP attacks and Frostbite.

Coven Throne: Scout and support chariot that reveals hidden elements with buffs and debuffs.

High Liche Priest: Strong casters and support heroes.

Skaven (Thanquol)Verminlords: Powerful options covering plague, anti-infantry spellcasting, with melee and ranged teleports.

Skreech Verminking: Extremely strong combatant with high weapon strength and resistances.

Pusbags: Expendable exploding disease infantry.

Warp-Doom Magma Cannon & Cauldron of a Thousand Poxes: Artillery and aura support.

Nurgle (Glottkin)Chaos Siege Giant: Heavily armored, wall-breaking, high-damage single entity.

Giant Spined Chaos Beast: AP monsters with reflection, terror, and ground-poison debuffs.

Legendary Heroes (Gutrot Spume, Orghotts Daemonspew, Morbidex Twiceborn, Bloab Rotspawned): Strong combat and support options.