The demand for independent games is growing, look at one of the many online gaming stores and you’ll see its full of indy games. More artistic games used… Continue reading
Category: Interviews
The National Videogame Museum in Sheffield, UK, has opened its doors in an effort to appeal to gamers and non-gamers alike. The museum is hoping it can change… Continue reading
Crash Bandicoot Producer Says N. Sane Trilogy Looks ‘Same Old’; Franchise Should’ve Moved Forward
The producer of the original Crash Bandicoot game has criticised Activision’s upcoming remastered trilogy as being a “Frankenstein-ian” project, saying the franchise should have instead looked to “enthral” players… Continue reading
Nestled among the PAX Rising section, away from the absolute chaos and extensive queues of the triple-A area, was ByteSprite. This small indie team from Perth, Australia, brought… Continue reading
Work together or die together; it’s the crux of many multiplayer games, but it carries a particular weight with Death Squared. Players must guide their coloured cubes around stages… Continue reading
Hand of Fate 2 Interview: Defiant Development Discuss Improvements And Legendary Dealers
Since our early access preview of the original back in 2014, Hand of Fate has been one of Power Up Gaming’s favourite indie games. Blending together a card game… Continue reading
Dragon Bros Interview: Space Lizard on Creating a Metal Slug-Inspired Shooter for the Modern Audience
Side-scrolling, retro-inspired action games have seen something of a resurgence in recent years, from the relatively straight-forward – but critically acclaimed – platforming of Shovel Knight to the… Continue reading
With our only experience of zany platformer-cum-party-game Unbox coming at EGX last year, we were keen to get to grips with the finished title at Play Expo 2016 last… Continue reading
Battlezone Interview: Rebellion Discuss Reviving an Arcade Classic for PlayStation VR
With PlayStation VR set to launch this Thursday (October 13), the Power Up Gaming team had the opportunity to get a final preview of Sony’s virtual reality contender at… Continue reading
Forgotton Anne Interview: ThroughLine Games Take Us Into the Forgotton Realm
Developed by Danish studio ThroughLine Games, Forgotton Anne is the latest title to join the line-up of the Square Enix Collective, the publishing giant’s indie games initiative. Unveiled to the… Continue reading
Snake Pass Interview: Sumo Digital Discuss Physics-Based Gameplay and Classic Platformer Influences
Sumo Digital are a developer you’ll likely have heard of for their work on one of many triple-A titles including LittleBigPlanet 3 and Sonic & Sega All-Stars Racing. Recently,… Continue reading
Windlands Interview: Psytec Games on Creating a Spider-Man-Inspired VR Experience
Heading into EGX 2016, Psytec Games’ Windlands was undoubtedly one of my most hotly anticipated VR titles of the convention, although I was also a little trepidatious about… Continue reading
Preview & Interview: Meet ROVR, the Treadmill Bringing Real-World Movement to Your Favourite VR Games
While I’m a huge virtual reality proponent, I’ll be the first to tell you that I suffer horribly from ‘simulation sickness’, an unpleasant sensation akin to motion sickness that… Continue reading
Interview: Square Enix Collective’s Phil Elliott on the Importance of a Thriving Indie Game Scene
Having launched in 2014 as an initiative to provide support to indie game developers in what is a challenging and often daunting environment, the Square Enix Collective is beginning… Continue reading
This week I was lucky enough to sit down and chat with CD Projekt Red Animator (and all-round nice guy) Brad Auty, about Gwent: The Witcher Card Game…. Continue reading
Severed, Drinkbox Studios’ latest game on the PlayStation Vita, is a marvel in terms of its dark storytelling and ambience. This week, we were lucky enough to sit… Continue reading
Lifebar.io, a new website that helps gamers with tracking their gaming experiences, has recently launched and is available to the public. Although the site is still in the Alpha… Continue reading
Modern game design has been changed in many ways by Portal’s release in 2007. Not only have first-person puzzles games such as Antichamber and The Talos Principle become… Continue reading
Every once in a while, you play a game that is so fun and so out there that you just have to know the story behind the making… Continue reading
Hollow Knight was a part of the Indie Showcase at PAX Aus this year to reveal the tremendous amount of diversity of Australian indie games. I caught up with… Continue reading