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Crystal Dynamics Clarifies Rise of the Tomb Raider’s Resolution: Cutscenes Not True 1080p

Rise of the Tomb Raider Cover

Rise of the Tomb Raider developer Crystal Dynamics has today cleared up some confusion over the timed exclusive’s resolution and graphical fidelity on Xbox One.

Game director Brian Horton reached out to Power Up Gaming earlier today to clarify that cutscenes in the game will be rendered at 1440 x 1080, not the 900p we previously reported via gaming outlet Gamersyde. This rather unorthodox resolution offers an eight per cent resolution improvement over 900p, as well as limiting upscaling to the horizontal axis.

Meanwhile, Rise of the Tomb Raider’s gameplay is expected to run at a native 1080p, as confirmed by Horton back in July.

It is being suggested that the resolution has been reduced in the game’s cinematics in favour of allowing the developers to apply more complex graphical effects, highly detailed textures and shaders when showing close-ups of protagonist Lara Croft and other characters in the game.

Rise of the Tomb Raider is the sequel to the 2013 reboot of the iconic franchise, and is scheduled to release for Xbox One and Xbox 360 on November 10 in North America and November 13 in Europe. A PC version is expected in Q1 2016, followed by a PS4 port in Q4.

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    Thinking that it would be harder to have a solidly performing 1080p during gameplay as that is when you will have the most extreme “non scripted” action going on. I am certian they went to lengths to ensure there was as little a possibility of this happening, but it is just something I was pondering.

  • Fernando

    Make sense, gameplay mostly plays from further away and cinematics are more close and personal, it makes good use of both since they’ll look very similar when cutting back and forth from gameplay to cutscene. You won’t notice those effects on gameplay for the most part and you’ll see them benefit the cinematic visuals much more than at 900p than pulling back trying to crack 1080p

  • Jeremy Freeman

    Typical Microsoft today. Geez 🙁

  • Im_On_a_Drug_Called_Charlie_Sh

    The PS4 version wont be a port. The game was planned for both consoles from the beginning, Microsoft just lied is all.

    • Kreten

      Keep telling yourself that, yet they said they are only working on xbox version so how exactly won’t it be a port? Stop being delusional lil girl

    • Noah

      And you know that because you work at Microsoft, right? Lol. The huge amount of money it would take to make 2 separate versions of the same game from the ground up makes it unlikely it’s anything but a port.