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Destiny 2.02 Update Flying In “Before Thanksgiving”; Trials Coming Next Week

Bungie has revealed its plans for Destiny’s 2.02 update launching sometime in November, while Trials of Osiris makes its return next week. 

The 2.02 update will focus on improving the Iron Banner’s reward drops, which affect the way Legendary drops occur in the Crucible and Iron Banner. The update will also alter certain bounties and quest lines deemed too difficult. In particular, the Crucible Forge quest will now offer multiple paths to completion as well as being made shorter. Bungie is hoping the update will be available sometime “before Thanksgiving.”

Destiny’s next Crucible event, Trials of Osiris, has been confirmed for an October 30 release date. Bungie recently delayed the event which was scheduled to launch along side the return of Iron Banner due to a powerful bug. The bug allowed Hunters to fire an infinite number of Shadow Shot arrows by simply pressing start while wearing a specific helmet (Graviton Forfeit).

Keep in mind, there have been a number of changes coming to the Taken King variant of Trials of Osiris. The changes are as follows:

  • Trials gear will now drop exclusively as end-of-match rewards for winning teams.
    • The more you win, the better those drops will be!
    • There’s no need to return to Brother Vance, all rewards come directly to you.
  • Passage Coins still drop for the losing team. Trials is still about winning, but Coins can help make that easier.
  • Trials Passages now have a Details page containing your active buffs. You won’t be able to add buffs once you’ve started your Trial, so make sure you buy them first!
  • Players that go undefeated on their Passage will continue to be invited to The Lighthouse.
  • Players may continue to play in the Trials past 9 wins (but they won’t get any better gear).
  • Brother Vance now has Trials Bounties available each weekend to provide players with a way to get sweet Trials gear, even if they’re not reaching the Lighthouse.
  • Regular Crucible Bounties are also still valid in Trials.
  • We will attempt to match up teams with similar win counts.
    • If you have 1 win, we will try to match you with another team with only 1 win.
    • If you have 8 wins… yup.
  • If we can’t find a high-quality match, we will loosen the win requirements first (in other words, we will not prioritize “wins” over low-latency matches).
  • Overtime timer in Elimination will now show 0:00 instead of stopping at 0:01 when time expires.
  • Teammate and enemy Revives now have distinct audio cues.
  • Recommended minimum Light for Trials of Osiris: 290.
  • Only Guardians with at least 251 Light can lead a Fireteam.

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