Death Stranding Director’s Cut is out towards the end of the month, and this time I’m actually going to play it for more than an hour. When the game first came out, I got on with it. I understood the point of it and wanted to play more, but there was a lot of other stuff going on and I never actually got around to it. I felt like I’d missed out on the hype, and then other games came along that I needed to play for work, so it’s been sat in my backlog ever since. Now though, I’m, going to sit down and actually finish this one.
Death Stranding is a weird game. It got review scores ranging from 1 to 10 out of 10, and I still don’t think that anyone understands the true reason for that. It’s a game that you’re going to either love or hate. There’s no real point in playing between the major story points unless you want to chase the gameplay. The moment to moment gameplay is delivering items from one place to another, and it’s far from thrilling. However, there is a certain point to it that makes you feel like you’re achieving something, you just have to search and feel for it.
the other aspect is, of course, that there’s a tonne of new content in this version of Death Stranding. I won’t be able to appreciate much of it because I never finished the original, but I’m excited to play a version of the game that has more from Kojima than it did before. The guy has a way of creating gameplay mechanics and elements that are supremely odd but feel perfect in the titles they’re implemented in. Death Stranding is the ultimate version of that, and getting even more from Kojima is always a good thing.
I have high hopes for some hidden secrets in this version of the game as well. There have been fun minigames in past Kojima updates, so why not in this one too? I’m personally hoping for some sort of Monkey Ball crossover again like there was in Metal Gear Solid 3: Subsistience.