Deathloop isn’t a game that everyone is going to instantly love. It’s a traditional sort of Arkane Studios game but with a very big difference. The emphasis that’s usually put on you to either be stealthy or loud is removed. It doesn’t matter too much how you play, but you do have to plan ahead before every mission at every point in the day. It’s a game that’s got quite a lot of planning and behind the scenes work for you to do in your head, and if you don’t like that, then it’s not going to click for you. However, if you like learning maps and the routines of NPCs, then this game is right up your alley.
I think the reason I like Deathloop so much is that it resembles Hitman 3 in many ways. The map is made up of four parts, and each part has four phases, one for each time of day. you’ve got eight targets to kill, and only four missions to do that in, so you need to kill at least two in every mission. This becomes your primary goal, but to get there, you’ve got to explore the maps thoroughly and uncover all the information possible on these targets. This allows you to learn where they’ll be, and that’s how you kill them.
In addition to this, you’ve got a load of different weapons, abilities, and supernatural augments called Slabs to pick up. You can infuse them so that you keep them through each loop, which restarts after your fourth mission. Learning how all of this works is incredibly tough, but once you’ve got your head around it, you’ll be laughing as you explore each area and take out more targets than before. It’s really more of a question of learning than it is progressing through missions. Sure, there are missions, but they don’t help you kill all the targets in a single day.
Much like Hitman 3, the game relies on you putting in the time to learn everything there is out there. Only then can you become the badass you want to be and take down every target without even thinking about it.