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Sherlock Holmes: Chapter One Could Do With A Contracts Mode Like Hitman 3

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Sherlock Holmes: Chapter One comes out in November, and I’m very excited to get my hands on it. However, there’s one thing that I’ve not seen so far that I think the game could do with. Hitman 3’s Contracts Mode. While this might sound insane, because Sherlock isn’t a killer, I do mean a slightly tweaked version that’s more lore-friendly for the series. In essence, the mode would allow players to commit crimes around the game’s world which they can then upload with certain rules attached to them for other players to solve.

The game mode would start with you picking a character in the world that you want to commit the crime. From there, you’re free to go and steal what you want, kill whoever you fancy, and then leave the area or hide before finalising the mystery. You can then attach certain rules that award players who solve the case more XP if they complete them, such as learning where the character is in the world and arresting them instead of just sending the police, identifying any costume changes, and even returning items to their owners.

I appreciate that this game mode would probably be more work than the actual game itself, but I think it’s a fantastic idea. Part of what’s keeping Hitman 3 alive is the Contracts Mode. More and more players are jumping in to create fantastic missions for everyone else to play. I can’t think of anything better to keep Sherlock Holmes fans engaged than new mysteries to solve around the game world. They may not all be lore-friendly, but they’d be great for allowing players to earn new cosmetics and other items that they can use in the game from that point onwards.

I think what I love the most about this idea is that it will be other players creating puzzles for their friends and the community to solve. It’s not often that you get the chance to do this, and I think it’s a brave developer who takes the step to allow its community to start creating content in its game. We’ll have to see if my crazy idea is found in the future.

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