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Valorant Patch 9.04 Notes Introduce Vyse, Map Changes

Valorant Patch 9.04 Notes reveal a slew of agent and map updates while bringing Sentinel agent Vyse to the game.

The game has also tactical timeouts rules in Premier and Tournament mode
custom games. Also, with the latest update, Riot Games have introduced map Swift to the Unrated queue and the Swift queue on consoles. Sova and Astra receive changes to their kit of abilities, as Riot’s Valorant team addresses several bugs and glitches.

Valorant’s Episode 9 Act 2 kicks off with the latest update, and fans can finally get their hands on the latest Sentinel who possesses a unique kit of abilities.

Valorant Patch 9.04 Notes Agent Changes

In terms of Agent balance changes, there are some updates to Sova and Astras kit, allowing players to better place their abilities, especially with Astra’s Cosmic Divide.

Sova

Hunter’s Fury
There are now reduced spikes in rotational speed after firing each shot of Hunter’s Fury

Astra

Cosmic Divide
Cosmic Divide’s wall placement now prioritizes player input, allowing you to better control the placement of the ability.

Vyse

Vyse arrives as the newest Sentinel, and the agent possess a ki of abilities that’ll allow fans to control and dominate the battlefied. Vyse will be rolled out gradually starting from August 28 1 pm PDT. We have detailed the abilities for Vyse as revealed by Riot Games in the patch notes blog post.

Arc Rose: Vyse can place a stealth Arc Rose, or ALT Fire to place the Arc Rose through it. REUSE to blind all players looking at it. This ability can be picked up to be REDEPLOYED.
Shear: Vyse fires a hidden wall trap of liquid metal.When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.
Razorvine: Vyse Equips a net of liquid metal. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.
Steel Garden: EQUIP a bramble of liquid metal. FIRE to send the metal erupting from you as a torrent of metal thorns, JAMMING enemy primary weapons after a brief windup.