The patch notes for the First Descendant Update 1.1.0 is here, and it introduces a new descendant, besides kicking off a new episode called Invasion.
The First Descendant Update 1.1.0 Introduces Hailey Scott, and New Episode, Invasion
– [Passive Skill] Safe Strategic Retreat: The “Weak Point Damage” decreases when attacking nearby enemies, and increases when attacking distant enemies.
– [Active Skill 1] Cryo Round: Fires multiple Cryo Rounds at enemies to deal damage and inflict “Cryo.”
ㄴ Enemies inflicted with “Cryo” receive additional damage from Hailey’s firearm attacks.
– [Active Skill 2] Storm Snare: “Knocks back” enemies with a “Chill Vortex” and fires a giant Freezing Beam. Hit enemies are inflicted with “Cryo.”
– [Active Skill 3] Cold Fury: Grants “Cold Fury” to herself every second.
ㄴ While in the “Cold Fury” state, her Movement Speed gradually decreases, but her Firearm Penetration and Critical Hit Rate for Firearms and Skills all increase significantly.
ㄴ Once “Cold Fury” reaches maximum stacks, she becomes immune to “Knockdown” and her Firearm and Skill Critical Hit Damage increases.
– [Active Skill 4] Zenith: Equips her “Unique Weapon.” When attacking with the “Unique Weapon,” greatly increases Penetration and Firearm ATK and deals additional Chill skill damage. Recovers MP upon attacking Weak Points. When the “Unique Weapon” skill ends, decreases the Cooldown of the skill depending on the number of bullets.
The First Descendant Update 1.1.0 Bug Fixes
(1) UI/UX
Besides several notable UI UX Improvements, the First Descendant Update 1.1.0 also ships a series of bug fixes, and more.
- Fixed an issue in the inventory where the DPS value within the weapon icon would change when designated as junk while in “View Module Stats” mode.
- Fixed an issue where the quantity tracker on the HUD would not update if you have Tracking On for an item you do not have on the Library screen.
- Fixed an issue where the “Start with the current squad” button would not display on the results screen after completing the final wave of Special Operations.
- Changed the squad recruitment countdown to no longer appear in the center of the screen when “Restart Mission” is selected in matchmaking.
- Fixed an issue where the icons for High-Value Mark for Arrest and Mark for Arrest’s icon looked unnatural when viewing their acquisition information.
- Changed “Firearm Critical Hit Resistance” to display to 3 decimal points in the inventory’s info screen as well.
- Fixed an issue with the Kingston Special Operation not being counted for the Resource Defense award.
- Fixed an issue where the “None” setting was showing as “Friends Only” in the Support Requests options.
- Fixed an issue where skipping the Descendant and Weapon research cutscenes would skip the acquisition result screen sound.
- Improved the display of names and weak points for enemy commanders and assassination targets so that they are now only displayed within the Ecive radius.
(2) Descendants
- Fixed an issue where, when using Bunny’s “Lightning Emission” and “High-Voltage” skills, the first hit’s connection effect would not appear.
- Fixed an issue where the status effect icon for Bunny’s “Electric Transition” skill would appear to be the same as her Speed of Light icon.
- Fixed an issue where the “Ice Sphere” for “Viessa” and “Ultimate Viessa” looked the same.
- Fixed an issue where notes would not display in certain situations while Luna’s “Noise Surge” skill module was equipped.
- Fixed an issue where some Descendants’ skill damage was not being applied correctly to Void Fragments.
(3) Equipment
- Fixed an issue with the Ultimate Weapon “Smithereens” where the Fire Rate reduction from the effect of the Unique Ability “Fearlessness” was slower than stated.
- Fixed an issue where each effect’s icon looked the same on the Unique Ability info screen of “The Final Masterpiece”.
- Fixed an issue where some Ultimate External Components would display the same icon when triggering their set effects. (Annihilation, Polar Night, Venom Essence, Frozen Heart, Active Volcano.)
(4) Modules
- Fixed an issue where the Shotgun module “Targeted Vulnerability” module would appear to have the same name as the “Weak Point Sight” module.
- Fixed an issue where icons for effects triggered by some ultimate modules were displayed as icons for other modules (Decimator, Passionate Sponsor, Mental Focus, Real-Life Fighter)
(5) Miscellaneous
- Improved an issue where characters would get stuck in some areas of the world.
- Fixed an issue where characters could move through terrain that was not intended to be traversable.
- Fixed an issue that caused effects to remain in some areas.
- Fixed an issue where the named monster Sigvore’s Grenade skill generated 2 AOEs.
- Fixed an issue where the named monster Sigvore’s Explosive skill was generated mid-air.
- Fixed an issue where named monsters would intermittently fail to teleport in their immunity phase.
- Fixed an issue where pressing the number 0 key in Kingston would briefly pan the camera to a different area.
- Fixed an issue where the target items would be flung around excessively in Seizure missions.
- Fixed an issue with the Void Fragment sound overlapping when restarting after aborting a Void Fragment mission.
The First Descendant Update 1.1.0 is scheduled to release on live servers on Thursday, August 29.
Nexon’s looter-shooter is available to play on PlayStation 5, PlayStation 4, Xbox Series X/S, the Xbox One and on Microsoft Windows.