The upcoming timed exclusive Rise of the Tomb Raider will not include any multiplayer options, according to the latest edition of the Official Xbox Magazine.
While the Crystal Dynamics-developed 2013 Tomb Raider reboot was met with critical and eventual commercial success for its reimagining of the origins of iconic protagonist Lara Croft, the title’s multiplayer component – outsourced to Deus Ex dev Eidos Montreal – failed to capture the authentic atmosphere and spirit of the single-player campaign, and subsequently received a largely negative response.
This time around, as stated in the September issue of the OXM, “multiplayer has been cut from [Rise of the Tomb Raider’s] experience”, allowing publisher Square Enix to focus all of their resources on the game’s story mode.
Rise of the Tomb Raider is scheduled to release on November 10 for the Xbox One and Xbox 360 in North America, and November 13 in Europe. A PC release will follow in Q1 of next year, with a PS4 version eventually reaching the market in Q4 2016.