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Power Up Gaming

Why I’m Excited About Resident Evil Village’s Inventory System

Resident Evil Village

I know, I know. We’re covering a lot about Resident Evil Village on the site at the moment. This is basically all because the showcase last week was so filled with details that I felt that I had to get as many of them out to you as possible. In this article, I want to cover why I’m excited about messing around with items in my inventory when this latest game in the franchise lands. It’s pretty much the same as the one that Resident Evil 4 had, which is a great thing to copy. Check out the video below to see a glimpse of it and then read on.

I hope you saw it. The best way to describe this inventory system is as a Tetris-style game that sees you moving your inventory about to accommodate new items. Resident Evil 7 had something similar, but it wasn’t quite on the same level as Resident Evil 4. That’s why Resident Evil Village is so different. It gives us back control over the box that stores everything, allowing us to mess around with where everything is positioned in order to make it work for us. It’s also great for those of us who need the inventory to look a certain way.

Part of what makes this inventory system so exciting is the other change that will be coming with Resident Evil Village. The game won’t pause while you’re in your inventory like it did in Resident Evil 4. As a result, players are going to need to be fully aware of their surroundings at all times. You can’t spend five minutes re-organising items if there’s a chance that a giant woman is going to walk in and see you before crushing your tiny skull.

Some players won’t get on with this system. I think there’s a reason that the franchise moved away from it when it did. However, for the core fanbase, those of us who love the series no matter what, this is a welcome feature return that will make the game so much more enjoyable. Hopefully, we won’t be filling it with too many fish or eggs this time around though.