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The Eternal Cylinder Looks Super Interesting

the-eternal-cylinder-looks-super-interesting

The Eternal cylinder was revealed a few years ago. The game is simple in concept, but hard to understand as a game. Basically, players take on the role of a tiny creature on a world that is being slowly crushed over and over again by a massive cylinder. That cylinder is making its way around the planet, and everything caught underneath it is crushed, including the player. This brings about a sort of never-ending motion in the game that drives gameplay forward and keeps you on your toes at all times while attempting to evolve some useful abilities. Check out the gameplay below and read on for more details.

As you can see, the game has some very strong Spore vibes. What players consume dictates the abilities they’ll gain over the course of the story, and those are important for survival. The cylinder does stop at certain points, but after the power of the towers gives out, the cylinder is let lose once again. what I love about this concept is the lack of permanence. Everything is about to be crushed under the giant cylinder, and there’s nothing you can do about it. all you can do is move forward and hope you don’t get crushed.

The sections of exploration and meaty gameplay are punctuated by rushes to the next safe zone. If you haven’t picked up the right abilities by that point, then you may just get crushed. I remember reading in a preview that the game will restart if you’re crushed, but with your previous knowledge, you can move forward in a way that sees you take an optimal path. There are, of course, alternate paths to follow that might be more interesting. You’ve got to take them all to find out which one is the best though.

The concept for this game is mental. If someone pitched it to me, I would think they were bonkers. However, I’m excited to play it after watching it. I think this game could be something really special, as long as it launches in a state that’s totally playable. This may be our game of the year for 2021.

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