Having seen the new trailer for A Plague Tale: Requiem, I’m so excited to get into the new combat mechanics. The first game had combat, but it wasn’t fantastic. It worked more like a puzzle mechanic, something that players needed to solve as they worked their way through an area. There are multiple solutions to each encounter, and players are required to find at least one way through. Sometimes, you can work your way around the combat encounter, but there were also ways to go head on with enemies without getting completely destroyed. I loved it, but it was definitely the game’s weakest mechanic.
In A Plague Tale: Requiem, it looks like there’s going to be a much more advanced combat system in place. Amicia can now use a crossbow, and she has a better grasp of her own skills in combat. We see her completely flipping an enemy, and then firing a bolt into the chest of another. It seems like Amicia is now willing to do what she has to in order to survive, but she’s still not that happy about it. The reason she’s forced into this is because Hugo has gone missing, and now she knows what sort of people are after him, she has to fight that much harder to get him back.
While we don’t see it, I’d like to see a system that allows you to pick up an enemy’s weapon. After all, if you can take out an enemy and grab their crossbow to kill another before they kill you, then you’re going to be in a good position. This will also add much more dynamism to the combat, making it truly feel like you’re making it up as you go and are pulling ideas from what’s around you. This is what makes games like Uncharted 4 so great. You can jump out, grab a gun, kill an enemy, beat another up, and keep fighting your way forward. If you can do that in a game like A Plague Tale: Innocence, then you’ll be able to use your crafted items too, and I think it’s going to be amazing.